temporary add some extra renderbuffer debug code
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@@ -1471,6 +1471,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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{
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_glthread_INIT_MUTEX(rb->Mutex);
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rb->Magic = RB_MAGIC;
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rb->ClassID = 0;
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rb->Name = name;
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rb->RefCount = 0;
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@@ -2149,21 +2150,26 @@ _mesa_reference_renderbuffer(struct gl_renderbuffer **ptr,
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GLboolean deleteFlag = GL_FALSE;
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struct gl_renderbuffer *oldRb = *ptr;
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assert(oldRb->Magic == RB_MAGIC);
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_glthread_LOCK_MUTEX(oldRb->Mutex);
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assert(oldRb->Magic == RB_MAGIC);
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ASSERT(oldRb->RefCount > 0);
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oldRb->RefCount--;
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/*printf("RB DECR %p (%d) to %d\n", (void*) oldRb, oldRb->Name, oldRb->RefCount);*/
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deleteFlag = (oldRb->RefCount == 0);
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_glthread_UNLOCK_MUTEX(oldRb->Mutex);
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if (deleteFlag)
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if (deleteFlag) {
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oldRb->Magic = 0; /* now invalid memory! */
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oldRb->Delete(oldRb);
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}
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*ptr = NULL;
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}
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assert(!*ptr);
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if (rb) {
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assert(rb->Magic == RB_MAGIC);
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/* reference new renderbuffer */
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_glthread_LOCK_MUTEX(rb->Mutex);
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rb->RefCount++;
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