intel/compiler: Create and use struct for VS thread payload
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18176>
This commit is contained in:
@@ -770,10 +770,19 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
|
||||
fs_reg sources[8];
|
||||
fs_reg urb_handle;
|
||||
|
||||
if (stage == MESA_SHADER_TESS_EVAL)
|
||||
switch (stage) {
|
||||
case MESA_SHADER_VERTEX:
|
||||
urb_handle = vs_payload().urb_handles;
|
||||
break;
|
||||
case MESA_SHADER_TESS_EVAL:
|
||||
urb_handle = tes_payload().urb_output;
|
||||
else
|
||||
break;
|
||||
case MESA_SHADER_GEOMETRY:
|
||||
urb_handle = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
|
||||
break;
|
||||
default:
|
||||
unreachable("invalid stage");
|
||||
}
|
||||
|
||||
int header_size = 1;
|
||||
fs_reg per_slot_offsets;
|
||||
|
Reference in New Issue
Block a user