Allow arrays of floats as varyings.
The comment just above the code said arrays were OK, then it didn't handle arrays. Whoops. Partially fixes CorrectUnsizedArray.frat.
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@@ -1426,10 +1426,19 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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* float, vec2, vec3, vec4, mat2, mat3, and mat4, or arrays of
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* these."
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*/
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if (qual->varying && var->type->base_type != GLSL_TYPE_FLOAT) {
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var->type = glsl_type::error_type;
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_mesa_glsl_error(loc, state,
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"varying variables must be of base type float");
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if (qual->varying) {
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const glsl_type *non_array_type;
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if (var->type && var->type->is_array())
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non_array_type = var->type->fields.array;
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else
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non_array_type = var->type;
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if (non_array_type && non_array_type->base_type != GLSL_TYPE_FLOAT) {
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var->type = glsl_type::error_type;
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_mesa_glsl_error(loc, state,
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"varying variables must be of base type float");
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}
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}
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if (qual->in && qual->out)
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