The previous code would emit a full set of state during the first EmitState on

a new cmdbuf, to ensure that state wasn't lost across UNLOCK/LOCK pairs (in the
case of context switching).  This was rather inefficient.  Instead, after
flushing a cmdbuf, mark the state as needing to be saved on UNLOCK.  Then, at
the beginning of flushing a cmdbuf, if we actually have lost the context, go
back and emit a new cmdbuf with the full set of state, before continuing with
the cmdbuf flush.  Also, remove the dirty/clean atom lists, since atoms are
emitted in a fixed order these days, and go with a simpler single list.

Provides a 14% improvement in ipers performance in my tests, along with other
apps.
This commit is contained in:
Eric Anholt
2004-09-22 06:27:02 +00:00
parent 029ee9c680
commit 0c8f8d3dc9
8 changed files with 168 additions and 125 deletions

View File

@@ -58,114 +58,106 @@ static void print_state_atom( struct r200_state_atom *state )
}
static void r200_emit_state_list( r200ContextPtr rmesa,
struct r200_state_atom *list )
/* The state atoms will be emitted in the order they appear in the atom list,
* so this step is important.
*/
void r200SetUpAtomList( r200ContextPtr rmesa )
{
struct r200_state_atom *state, *tmp;
char *dest;
int i, size, mtu;
int i, mtu;
size = 0;
foreach_s( state, tmp, list ) {
if (state->check( rmesa->glCtx, state->idx )) {
/* dest = r200AllocCmdBuf( rmesa, state->cmd_size * 4, __FUNCTION__);
memcpy( dest, state->cmd, state->cmd_size * 4);*/
size += state->cmd_size;
state->dirty = GL_TRUE;
move_to_head( &(rmesa->hw.clean), state );
if (R200_DEBUG & DEBUG_STATE)
print_state_atom( state );
}
else if (R200_DEBUG & DEBUG_STATE)
fprintf(stderr, "skip state %s\n", state->name);
}
if (!size)
return;
dest = r200AllocCmdBuf( rmesa, size * 4, __FUNCTION__);
mtu = rmesa->glCtx->Const.MaxTextureUnits;
#define EMIT_ATOM(ATOM) \
do { \
if (rmesa->hw.ATOM.dirty) { \
rmesa->hw.ATOM.dirty = GL_FALSE; \
memcpy( dest, rmesa->hw.ATOM.cmd, rmesa->hw.ATOM.cmd_size * 4); \
dest += rmesa->hw.ATOM.cmd_size * 4; \
} \
} while (0)
make_empty_list(&rmesa->hw.atomlist);
rmesa->hw.atomlist.name = "atom-list";
EMIT_ATOM (ctx);
EMIT_ATOM (set);
EMIT_ATOM (lin);
EMIT_ATOM (msk);
EMIT_ATOM (vpt);
EMIT_ATOM (vtx);
EMIT_ATOM (vap);
EMIT_ATOM (vte);
EMIT_ATOM (msc);
EMIT_ATOM (cst);
EMIT_ATOM (zbs);
EMIT_ATOM (tcl);
EMIT_ATOM (msl);
EMIT_ATOM (tcg);
EMIT_ATOM (grd);
EMIT_ATOM (fog);
EMIT_ATOM (tam);
EMIT_ATOM (tf);
for (i = 0; i < mtu; ++i) {
EMIT_ATOM (tex[i]);
}
for (i = 0; i < mtu; ++i) {
EMIT_ATOM (cube[i]);
}
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.ctx );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.set );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.lin );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msk );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vpt );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vtx );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vap );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.vte );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msc );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.cst );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.zbs );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tcl );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.msl );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tcg );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.grd );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.fog );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tam );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tf );
for (i = 0; i < mtu; ++i)
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.tex[i] );
for (i = 0; i < mtu; ++i)
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.cube[i] );
for (i = 0; i < 3 + mtu; ++i)
EMIT_ATOM (mat[i]);
EMIT_ATOM (eye);
EMIT_ATOM (glt);
for (i = 0; i < 2; ++i) {
EMIT_ATOM (mtl[i]);
}
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.mat[i] );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.eye );
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.glt );
for (i = 0; i < 2; ++i)
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.mtl[i] );
for (i = 0; i < 8; ++i)
EMIT_ATOM (lit[i]);
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.lit[i] );
for (i = 0; i < 6; ++i)
EMIT_ATOM (ucp[i]);
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.ucp[i] );
for (i = 0; i < 6; ++i)
EMIT_ATOM (pix[i]);
#undef EMIT_ATOM
insert_at_tail( &rmesa->hw.atomlist, &rmesa->hw.pix[i] );
}
void r200EmitState( r200ContextPtr rmesa )
{
struct r200_state_atom *state, *tmp;
char *dest;
int i, mtu;
struct r200_state_atom *atom;
if (R200_DEBUG & (DEBUG_STATE|DEBUG_PRIMS))
fprintf(stderr, "%s\n", __FUNCTION__);
/* Somewhat overkill:
if (!rmesa->hw.is_dirty && !rmesa->hw.all_dirty)
return;
mtu = rmesa->glCtx->Const.MaxTextureUnits;
/* To avoid going across the entire set of states multiple times, just check
* for enough space for the case of emitting all state, and inline the
* r200AllocCmdBuf code here without all the checks.
*/
if ( rmesa->lost_context) {
if (R200_DEBUG & (DEBUG_STATE|DEBUG_PRIMS|DEBUG_IOCTL))
fprintf(stderr, "%s - lost context\n", __FUNCTION__);
dest = rmesa->store.cmd_buf + rmesa->store.cmd_used;
r200EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size );
foreach_s( state, tmp, &(rmesa->hw.clean) )
move_to_tail(&(rmesa->hw.dirty), state );
rmesa->lost_context = 0;
if (R200_DEBUG & DEBUG_STATE) {
foreach( atom, &rmesa->hw.atomlist ) {
if ( atom->dirty || rmesa->hw.all_dirty ) {
if ( atom->check( rmesa->glCtx, atom->idx ) )
print_state_atom( atom );
else
fprintf(stderr, "skip state %s\n", atom->name);
}
}
}
/* else {
move_to_tail( &rmesa->hw.dirty, &rmesa->hw.mtl[0] );*/
/* odd bug? -- isosurf, cycle between reflect & lit */
/* }*/
r200_emit_state_list( rmesa, &rmesa->hw.dirty );
foreach( atom, &rmesa->hw.atomlist ) {
if ( rmesa->hw.all_dirty )
atom->dirty = GL_TRUE;
if ( atom->dirty ) {
if ( atom->check( rmesa->glCtx, atom->idx ) ) {
int size = atom->cmd_size * 4;
memcpy( dest, atom->cmd, size);
dest += size;
rmesa->store.cmd_used += size;
atom->dirty = GL_FALSE;
}
}
}
assert( rmesa->store.cmd_used <= R200_CMD_BUF_SZ );
rmesa->hw.is_dirty = GL_FALSE;
rmesa->hw.all_dirty = GL_FALSE;
}
/* Fire a section of the retained (indexed_verts) buffer as a regular
* primtive.
*/

View File

@@ -323,7 +323,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->swtcl.RenderIndex = ~0;
rmesa->lost_context = 1;
rmesa->hw.all_dirty = 1;
/* Set the maximum texture size small enough that we can guarentee that
* all texture units can bind a maximal texture and have them both in

View File

@@ -191,6 +191,7 @@ struct r200_state_atom {
GLuint idx;
int *cmd; /* one or more cmd's */
int *lastcmd; /* one or more cmd's */
int *savedcmd; /* one or more cmd's */
GLboolean dirty;
GLboolean (*check)( GLcontext *, int ); /* is this state active? */
};
@@ -491,10 +492,8 @@ struct r200_state_atom {
struct r200_hw_state {
/* All state should be on one of these lists:
*/
struct r200_state_atom dirty; /* dirty list head placeholder */
struct r200_state_atom clean; /* clean list head placeholder */
/* Head of the linked list of state atoms. */
struct r200_state_atom atomlist;
/* Hardware state, stored as cmdbuf commands:
* -- Need to doublebuffer for
@@ -530,6 +529,7 @@ struct r200_hw_state {
struct r200_state_atom glt;
int max_state_size; /* Number of bytes necessary for a full state emit. */
GLboolean is_dirty, all_dirty;
};
struct r200_state {
@@ -876,6 +876,7 @@ struct r200_context {
drm_clip_rect_t *pClipRects;
unsigned int lastStamp;
GLboolean lost_context;
GLboolean save_on_next_unlock;
r200ScreenPtr r200Screen; /* Screen private DRI data */
drm_radeon_sarea_t *sarea; /* Private SAREA data */

View File

@@ -58,12 +58,71 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void r200WaitForIdle( r200ContextPtr rmesa );
void r200SaveHwState( r200ContextPtr rmesa )
{
struct r200_state_atom *atom;
foreach( atom, &rmesa->hw.atomlist )
memcpy(atom->savedcmd, atom->cmd, atom->cmd_size * 4);
}
static void r200SwapHwState( r200ContextPtr rmesa )
{
int *temp;
struct r200_state_atom *atom;
foreach( atom, &rmesa->hw.atomlist ) {
temp = atom->cmd;
atom->cmd = atom->savedcmd;
atom->savedcmd = temp;
}
}
/* At this point we were in FlushCmdBufLocked but we had lost our context, so
* we need to unwire our current cmdbuf and hook a new one in, emit that, then
* wire the old cmdbuf back in so that FlushCmdBufLocked can continue and the
* buffer can depend on the state not being lost across lock/unlock.
*/
static void r200BackUpAndEmitLostStateLocked( r200ContextPtr rmesa )
{
GLuint nr_released_bufs;
struct r200_store store;
struct r200_hw_state temp_state;
static int count = 0;
rmesa->lost_context = GL_FALSE;
nr_released_bufs = rmesa->dma.nr_released_bufs;
store = rmesa->store;
rmesa->store.statenr = 0;
rmesa->store.primnr = 0;
rmesa->store.cmd_used = 0;
rmesa->store.elts_start = 0;
rmesa->hw.all_dirty = GL_TRUE;
r200SwapHwState( rmesa );
/* In this case it's okay to EmitState while locked because we won't exhaust
* our (empty) cmdbuf.
*/
r200EmitState( rmesa );
r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
r200SwapHwState( rmesa );
/* We've just cleared out the dirty flags, so we don't remember what
* actually needed to be emitted for the next state emit.
*/
rmesa->hw.all_dirty = GL_TRUE;
rmesa->dma.nr_released_bufs = nr_released_bufs;
rmesa->store = store;
}
int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
{
int ret, i;
drm_radeon_cmd_buffer_t cmd;
if (rmesa->lost_context)
r200BackUpAndEmitLostStateLocked( rmesa );
if (R200_DEBUG & DEBUG_IOCTL) {
fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
@@ -132,18 +191,7 @@ int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
rmesa->store.statenr = 0;
rmesa->store.cmd_used = 0;
rmesa->dma.nr_released_bufs = 0;
/* Set lost_context so that the first state emit on the new buffer is a full
* one. This is because the context might get lost while preparing the next
* buffer, and when we lock and find out, we don't have the information to
* recreate the state. This function should always be called before the new
* buffer is begun, so it's sufficient to just set lost_context here.
*
* The alternative to this would be to copy out the state on unlock
* (approximately) and if we did lose the context, dispatch a cmdbuf to reset
* the state to that old copy before continuing with the accumulated command
* buffer.
*/
rmesa->lost_context = 1;
rmesa->save_on_next_unlock = 1;
return ret;
}
@@ -464,7 +512,7 @@ void r200CopyBuffer( const __DRIdrawablePrivate *dPriv )
}
UNLOCK_HARDWARE( rmesa );
rmesa->lost_context = 1;
rmesa->hw.all_dirty = GL_TRUE;
rmesa->swap_count++;
(*rmesa->get_ust)( & ust );
@@ -613,13 +661,6 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
cx += dPriv->x;
cy = dPriv->y + dPriv->h - cy - ch;
/* We have to emit state along with the clear, since the kernel relies on
* some of it. The EmitState that was above R200_FIREVERTICES was an
* attempt to do that, except that another context may come in and cause us
* to lose our context while we're unlocked.
*/
r200EmitState( rmesa );
LOCK_HARDWARE( rmesa );
/* Throttle the number of clear ioctls we do.
@@ -722,7 +763,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
}
UNLOCK_HARDWARE( rmesa );
rmesa->lost_context = 1;
rmesa->hw.all_dirty = GL_TRUE;
}
@@ -763,8 +804,7 @@ void r200Flush( GLcontext *ctx )
if (rmesa->dma.flush)
rmesa->dma.flush( rmesa );
if (!is_empty_list(&rmesa->hw.dirty))
r200EmitState( rmesa );
r200EmitState( rmesa );
if (rmesa->store.cmd_used)
r200FlushCmdBuf( rmesa, __FUNCTION__ );

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@@ -117,6 +117,9 @@ extern GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
extern GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa,
const GLvoid *pointer );
void r200SaveHwState( r200ContextPtr rmesa );
void r200SetUpAtomList( r200ContextPtr rmesa );
/* ================================================================
* Helper macros:
*/
@@ -135,7 +138,8 @@ do { \
#define R200_STATECHANGE( rmesa, ATOM ) \
do { \
R200_NEWPRIM( rmesa ); \
move_to_head( &(rmesa->hw.dirty), &(rmesa->hw.ATOM)); \
rmesa->hw.ATOM.dirty = GL_TRUE; \
rmesa->hw.is_dirty = GL_TRUE; \
} while (0)
#define R200_DB_STATE( ATOM ) \
@@ -149,7 +153,8 @@ static __inline int R200_DB_STATECHANGE(
if (memcmp(atom->cmd, atom->lastcmd, atom->cmd_size*4)) {
int *tmp;
R200_NEWPRIM( rmesa );
move_to_head( &(rmesa->hw.dirty), atom );
atom->dirty = GL_TRUE;
rmesa->hw.is_dirty = GL_TRUE;
tmp = atom->cmd;
atom->cmd = atom->lastcmd;
atom->lastcmd = tmp;

View File

@@ -116,4 +116,6 @@ void r200GetLock( r200ContextPtr rmesa, GLuint flags )
for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
}
rmesa->lost_context = GL_TRUE;
}

View File

@@ -104,6 +104,10 @@ extern int prevLockLine;
rmesa->dri.hwLock, \
rmesa->dri.hwContext ); \
DEBUG_RESET(); \
if (rmesa->save_on_next_unlock) { \
r200SaveHwState( rmesa ); \
rmesa->save_on_next_unlock = GL_FALSE; \
} \
} while (0)
#endif

View File

@@ -65,8 +65,9 @@ void r200PrintDirty( r200ContextPtr rmesa, const char *msg )
fprintf(stderr, msg);
fprintf(stderr, ": ");
foreach(l, &(rmesa->hw.dirty)) {
fprintf(stderr, "%s, ", l->name);
foreach(l, &rmesa->hw.atomlist) {
if (l->dirty || rmesa->hw.all_dirty)
fprintf(stderr, "%s, ", l->name);
}
fprintf(stderr, "\n");
@@ -200,11 +201,6 @@ void r200InitState( r200ContextPtr rmesa )
rmesa->state.pixel.readOffset = rmesa->state.color.drawOffset;
rmesa->state.pixel.readPitch = rmesa->state.color.drawPitch;
/* Initialize lists:
*/
make_empty_list(&(rmesa->hw.dirty)); rmesa->hw.dirty.name = "DIRTY";
make_empty_list(&(rmesa->hw.clean)); rmesa->hw.clean.name = "CLEAN";
rmesa->hw.max_state_size = 0;
#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \
@@ -212,10 +208,11 @@ void r200InitState( r200ContextPtr rmesa )
rmesa->hw.ATOM.cmd_size = SZ; \
rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.savedcmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.name = NM; \
rmesa->hw.ATOM.idx = IDX; \
rmesa->hw.ATOM.check = check_##CHK; \
insert_at_head(&(rmesa->hw.dirty), &(rmesa->hw.ATOM)); \
rmesa->hw.ATOM.check = check_##CHK; \
rmesa->hw.ATOM.dirty = GL_FALSE; \
rmesa->hw.max_state_size += SZ * sizeof(int); \
} while (0)
@@ -308,6 +305,7 @@ void r200InitState( r200ContextPtr rmesa )
ALLOC_STATE( pix[4], tex, PIX_STATE_SIZE, "PIX/pixstage-4", 4 );
ALLOC_STATE( pix[5], tex, PIX_STATE_SIZE, "PIX/pixstage-5", 5 );
r200SetUpAtomList( rmesa );
/* Fill in the packet headers:
*/
@@ -772,5 +770,6 @@ void r200InitState( r200ContextPtr rmesa )
r200LightingSpaceChange( ctx );
rmesa->lost_context = 1;
r200SaveHwState( rmesa );
rmesa->hw.all_dirty = GL_TRUE;
}