glsl: make use of glsl_type::is_array()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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@@ -4712,7 +4712,7 @@ ast_declarator_list::hir(exec_list *instructions,
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"invalid type `%s' in empty declaration",
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type_name);
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} else {
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if (decl_type->base_type == GLSL_TYPE_ARRAY) {
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if (decl_type->is_array()) {
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/* From Section 13.22 (Array Declarations) of the GLSL ES 3.2
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* spec:
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*
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@@ -145,7 +145,7 @@ ir_print_visitor::unique_name(ir_variable *var)
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static void
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print_type(FILE *f, const glsl_type *t)
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{
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if (t->base_type == GLSL_TYPE_ARRAY) {
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if (t->is_array()) {
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fprintf(f, "(array ");
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print_type(f, t->fields.array);
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fprintf(f, " %u)", t->length);
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@@ -1678,7 +1678,7 @@ varying_matches::compute_packing_order(const ir_variable *var)
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{
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const glsl_type *element_type = var->type;
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while (element_type->base_type == GLSL_TYPE_ARRAY) {
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while (element_type->is_array()) {
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element_type = element_type->fields.array;
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}
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@@ -214,7 +214,7 @@ verify_data(gl_constant_value *storage, unsigned storage_array_size,
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ir_constant *val, unsigned red_zone_size,
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unsigned int boolean_true)
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{
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if (val->type->base_type == GLSL_TYPE_ARRAY) {
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if (val->type->is_array()) {
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const glsl_type *const element_type = val->array_elements[0]->type;
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for (unsigned i = 0; i < storage_array_size; i++) {
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@@ -4246,7 +4246,7 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
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component = this->result;
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if (ir->offset) {
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ir->offset->accept(this);
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if (ir->offset->type->base_type == GLSL_TYPE_ARRAY) {
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if (ir->offset->type->is_array()) {
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const glsl_type *elt_type = ir->offset->type->fields.array;
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for (i = 0; i < ir->offset->type->length; i++) {
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offset[i] = this->result;
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