st: reformatting, comments, var renaming

This commit is contained in:
Brian Paul
2009-05-12 19:51:44 -06:00
parent d0eccc4187
commit 0c75cb5afe

View File

@@ -24,11 +24,12 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "main/imports.h"
#include "shader/prog_parameter.h"
@@ -44,19 +45,21 @@
#include "st_program.h"
#include "st_inlines.h"
/**
* Pass the given program parameters to the graphics pipe as a
* constant buffer.
* \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
* \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
*/
void st_upload_constants( struct st_context *st,
struct gl_program_parameter_list *params,
unsigned id)
unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
struct pipe_constant_buffer *cbuf = &st->state.constants[id];
struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT);
/* update constants */
if (params && params->NumParameters) {
@@ -68,13 +71,14 @@ void st_upload_constants( struct st_context *st,
* avoid gratuitous rendering synchronization.
*/
pipe_buffer_reference(&cbuf->buffer, NULL );
cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT,
cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
paramBytes );
if (0)
{
printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
__FUNCTION__, id, params->NumParameters, params->StateFlags);
if (0) {
debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
__FUNCTION__, shader_type, params->NumParameters,
params->StateFlags);
_mesa_print_parameter_list(params);
}
@@ -84,15 +88,16 @@ void st_upload_constants( struct st_context *st,
0, paramBytes,
params->ParameterValues);
st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
}
else {
st->constants.tracked_state[id].dirty.mesa = 0;
// st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
}
}
/* Vertex shader:
/**
* Vertex shader:
*/
static void update_vs_constants(struct st_context *st )
{
@@ -102,6 +107,7 @@ static void update_vs_constants(struct st_context *st )
st_upload_constants( st, params, PIPE_SHADER_VERTEX );
}
const struct st_tracked_state st_update_vs_constants = {
"st_update_vs_constants", /* name */
{ /* dirty */
@@ -111,7 +117,10 @@ const struct st_tracked_state st_update_vs_constants = {
update_vs_constants /* update */
};
/* Fragment shader:
/**
* Fragment shader:
*/
static void update_fs_constants(struct st_context *st )
{
@@ -121,6 +130,7 @@ static void update_fs_constants(struct st_context *st )
st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
}
const struct st_tracked_state st_update_fs_constants = {
"st_update_fs_constants", /* name */
{ /* dirty */