fixed int->float conversion bug in _mesa_TexEnviv()
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@@ -1,10 +1,10 @@
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/* $Id: texstate.c,v 1.62 2001/12/18 04:06:45 brianp Exp $ */
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/* $Id: texstate.c,v 1.63 2002/01/09 02:14:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -469,10 +469,16 @@ void
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_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param )
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{
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GLfloat p[4];
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p[0] = INT_TO_FLOAT( param[0] );
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p[1] = INT_TO_FLOAT( param[1] );
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p[2] = INT_TO_FLOAT( param[2] );
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p[3] = INT_TO_FLOAT( param[3] );
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if (pname == GL_TEXTURE_ENV_COLOR) {
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p[0] = INT_TO_FLOAT( param[0] );
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p[1] = INT_TO_FLOAT( param[1] );
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p[2] = INT_TO_FLOAT( param[2] );
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p[3] = INT_TO_FLOAT( param[3] );
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}
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else {
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p[0] = (GLint) param[0];
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p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
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}
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_mesa_TexEnvfv( target, pname, p );
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}
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