glsl: convert GS input primitive to use ast_type_qualifier
We introduce a new merge_in_qualifier ast_type_qualifier which allows specialized handling of merging input layout qualifiers. By merging layout qualifiers into state->in_qualifier, we allow multiple input qualifiers. For example, the primitive type can be specified specified separately from the invocations count (ARB_gpu_shader5). state->gs_input_prim_type is moved into state->in_qualifier->prim_type state->gs_input_prim_type_specified is still processed separately so we can determine when the input primitive is specified. This is important since certain scenerios are not supported until after the primitive type has been specified in the shader code. v4: * Merge with compute shader input layout qualifiers Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -587,6 +587,12 @@ struct ast_type_qualifier {
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bool merge_qualifier(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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ast_type_qualifier q);
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bool merge_in_qualifier(YYLTYPE *loc,
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_mesa_glsl_parse_state *state,
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ast_type_qualifier q,
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ast_node* &node);
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};
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class ast_declarator_list;
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