docs: freshen up the introduction page with Mesa 8.0 info, etc
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@@ -132,12 +132,26 @@ June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification
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and OpenGL Shading Language.
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</p>
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<p>
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2008: Keith Whitwell and other Tungsten Graphics employees develop
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<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
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- a new GPU abstraction layer. The latest Mesa drivers are based on
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Gallium and other APIs such as OpenVG are implemented on top of Gallium.
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</p>
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<p>
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Ongoing: Mesa is used as the core of many hardware OpenGL drivers for
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the XFree86 and X.org X servers within the
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<A href="http://dri.freedesktop.org/" target="_parent">DRI project</A>.
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I continue to enhance Mesa with new extensions and features.
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February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification
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and version 1.30 of the OpenGL Shading Language.
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</p>
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<p>
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Ongoing: Mesa is the OpenGL implementation for several types of hardware
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made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
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There's also several software-based renderers: swrast (the legacy
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Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
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(LLVM/JIT-based high-speed rasterizer).
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Work continues on the drivers and core Mesa to implement newer versions
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of the OpenGL specification.
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</p>
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@@ -151,6 +165,15 @@ of the OpenGL specification is implemented.
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</p>
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<H2>Version 8.x features</H2>
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<p>
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Version 8.x of Mesa implements the OpenGL 3.0 API.
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The developers at Intel deserve a lot of credit for implementing most
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of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as
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the i965 driver.
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</p>
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<H2>Version 7.x features</H2>
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<p>
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Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature
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