glsl: add param to force shader recompile

This will be used to skip checking the cache and force a recompile.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Timothy Arceri
2016-11-22 16:56:21 +11:00
committed by Timothy Arceri
parent 4026b45bbc
commit 0bf21519b7
4 changed files with 5 additions and 4 deletions

View File

@@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
_mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
_mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
options->dump_hir, true);
/* Print out the resulting IR */
if (!state->error && options->dump_lir) {