glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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committed by
Timothy Arceri

parent
4026b45bbc
commit
0bf21519b7
@@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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struct _mesa_glsl_parse_state *state =
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new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
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_mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir);
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_mesa_glsl_compile_shader(ctx, shader, options->dump_ast,
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options->dump_hir, true);
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/* Print out the resulting IR */
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if (!state->error && options->dump_lir) {
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