glsl: add param to force shader recompile
This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:

committed by
Timothy Arceri

parent
4026b45bbc
commit
0bf21519b7
@@ -33,7 +33,7 @@ struct gl_shader_program;
|
||||
|
||||
extern void
|
||||
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
|
||||
bool dump_ast, bool dump_hir);
|
||||
bool dump_ast, bool dump_hir, bool force_recompile);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
|
Reference in New Issue
Block a user