glsl: add param to force shader recompile

This will be used to skip checking the cache and force a recompile.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Timothy Arceri
2016-11-22 16:56:21 +11:00
committed by Timothy Arceri
parent 4026b45bbc
commit 0bf21519b7
4 changed files with 5 additions and 4 deletions

View File

@@ -1911,7 +1911,7 @@ do_late_parsing_checks(struct _mesa_glsl_parse_state *state)
void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
bool dump_ast, bool dump_hir, bool force_recompile)
{
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);