glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.

i965 has no special hardware for this, so we need to pass this value in
as a uniform (unless the TES is linked against a TCS, in which case the
linker can just replace this with a constant).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
This commit is contained in:
Kenneth Graunke
2016-05-26 20:21:58 -07:00
parent d794072b3e
commit 0be2105137
4 changed files with 26 additions and 3 deletions

View File

@@ -72,6 +72,7 @@
#include "ir.h"
#include "program.h"
#include "program/hash_table.h"
#include "program/prog_instruction.h"
#include "linker.h"
#include "link_varyings.h"
#include "ir_optimization.h"
@@ -2485,7 +2486,7 @@ resize_tes_inputs(struct gl_context *ctx,
ir->accept(&input_resize_visitor);
}
if (tcs) {
if (tcs || ctx->Const.LowerTESPatchVerticesIn) {
/* Convert the gl_PatchVerticesIn system value into a constant, since
* the value is known at this point.
*/
@@ -2494,9 +2495,22 @@ resize_tes_inputs(struct gl_context *ctx,
if (var && var->data.mode == ir_var_system_value &&
var->data.location == SYSTEM_VALUE_VERTICES_IN) {
void *mem_ctx = ralloc_parent(var);
var->data.mode = ir_var_auto;
var->data.location = 0;
var->constant_value = new(mem_ctx) ir_constant(num_vertices);
var->data.explicit_location = false;
if (tcs) {
var->data.mode = ir_var_auto;
var->constant_value = new(mem_ctx) ir_constant(num_vertices);
} else {
var->data.mode = ir_var_uniform;
var->data.how_declared = ir_var_hidden;
var->allocate_state_slots(1);
ir_state_slot *slot0 = &var->get_state_slots()[0];
slot0->swizzle = SWIZZLE_XXXX;
slot0->tokens[0] = STATE_INTERNAL;
slot0->tokens[1] = STATE_TES_PATCH_VERTICES_IN;
for (int i = 2; i < STATE_LENGTH; i++)
slot0->tokens[i] = 0;
}
}
}
}

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@@ -3762,6 +3762,7 @@ struct gl_constants
GLuint MaxTessPatchComponents;
GLuint MaxTessControlTotalOutputComponents;
bool LowerTessLevel; /**< Lower gl_TessLevel* from float[n] to vecn? */
bool LowerTESPatchVerticesIn; /**< Lower gl_PatchVerticesIn to a uniform */
bool PrimitiveRestartForPatches;
bool LowerCsDerivedVariables; /**< Lower gl_GlobalInvocationID and
* gl_LocalInvocationIndex based on

View File

@@ -598,6 +598,13 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
}
return;
case STATE_TES_PATCH_VERTICES_IN:
if (ctx->TessCtrlProgram._Current)
val[0].i = ctx->TessCtrlProgram._Current->VerticesOut;
else
val[0].i = ctx->TessCtrlProgram.patch_vertices;
return;
/* XXX: make sure new tokens added here are also handled in the
* _mesa_program_state_flags() switch, below.
*/

View File

@@ -128,6 +128,7 @@ typedef enum gl_state_index_ {
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
} gl_state_index;