docs: mark as obsolete, remove dead links

This commit is contained in:
Brian Paul
2010-09-20 08:57:53 -06:00
parent a8fde1ba4d
commit 0bc3e1f4f4

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@@ -9,6 +9,9 @@
<center><h1>Mesa fbdev/DRI Drivers</h1></center> <center><h1>Mesa fbdev/DRI Drivers</h1></center>
<br> <br>
<h1><center>NOTE: this information is obsolete and will be removed at
a future date</center></h1>
<h1>1. Introduction</h1> <h1>1. Introduction</h1>
<p> <p>
@@ -22,7 +25,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
<p> <p>
Applications in the fbdev/DRI environment use Applications in the fbdev/DRI environment use
the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel the MiniGLX interface to choose pixel
formats, create rendering contexts, etc. It's a subset of the GLX and formats, create rendering contexts, etc. It's a subset of the GLX and
Xlib interfaces allowing some degree of application portability between Xlib interfaces allowing some degree of application portability between
the X and X-less environments. the X and X-less environments.
@@ -315,8 +318,7 @@ It means that the sample_server process is not running.
<h1>5.0 Programming Information</h1> <h1>5.0 Programming Information</h1>
<p> <p>
OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a> OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
interface.
MiniGLX is a subset of Xlib and GLX API functions which provides just MiniGLX is a subset of Xlib and GLX API functions which provides just
enough functionality to setup OpenGL rendering and respond to simple enough functionality to setup OpenGL rendering and respond to simple
input events. input events.
@@ -332,7 +334,7 @@ This allows some degree of flexibility for software development and testing.
However, the MiniGLX API is not binary-compatible with full Xlib/GLX. However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
Some of the structures are different and some macros/functions work Some of the structures are different and some macros/functions work
differently. differently.
See the <code>GL/miniglx.h</code> header file for details. See the GL/miniglx.h header file for details.
</p> </p>