docs: mark as obsolete, remove dead links
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@@ -9,6 +9,9 @@
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<center><h1>Mesa fbdev/DRI Drivers</h1></center>
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<center><h1>Mesa fbdev/DRI Drivers</h1></center>
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<br>
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<br>
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<h1><center>NOTE: this information is obsolete and will be removed at
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a future date</center></h1>
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<h1>1. Introduction</h1>
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<h1>1. Introduction</h1>
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<p>
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<p>
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@@ -22,7 +25,7 @@ Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie.
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<p>
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<p>
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Applications in the fbdev/DRI environment use
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Applications in the fbdev/DRI environment use
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the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel
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the MiniGLX interface to choose pixel
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formats, create rendering contexts, etc. It's a subset of the GLX and
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formats, create rendering contexts, etc. It's a subset of the GLX and
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Xlib interfaces allowing some degree of application portability between
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Xlib interfaces allowing some degree of application portability between
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the X and X-less environments.
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the X and X-less environments.
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@@ -315,8 +318,7 @@ It means that the sample_server process is not running.
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<h1>5.0 Programming Information</h1>
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<h1>5.0 Programming Information</h1>
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<p>
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<p>
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OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a>
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OpenGL/Mesa is interfaced to fbdev via the MiniGLX interface.
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interface.
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MiniGLX is a subset of Xlib and GLX API functions which provides just
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MiniGLX is a subset of Xlib and GLX API functions which provides just
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enough functionality to setup OpenGL rendering and respond to simple
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enough functionality to setup OpenGL rendering and respond to simple
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input events.
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input events.
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@@ -332,7 +334,7 @@ This allows some degree of flexibility for software development and testing.
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However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
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However, the MiniGLX API is not binary-compatible with full Xlib/GLX.
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Some of the structures are different and some macros/functions work
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Some of the structures are different and some macros/functions work
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differently.
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differently.
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See the <code>GL/miniglx.h</code> header file for details.
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See the GL/miniglx.h header file for details.
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</p>
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</p>
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