Add *some* type checking for assignments

This commit is contained in:
Ian Romanick
2010-03-23 13:23:31 -07:00
parent 71d0bbfcb2
commit 0bb1c3c153

View File

@@ -331,6 +331,45 @@ relational_result_type(const struct glsl_type *type_a,
}
/**
* Validates that a value can be assigned to a location with a specified type
*
* Validates that \c rhs can be assigned to some location. If the types are
* not an exact match but an automatic conversion is possible, \c rhs will be
* converted.
*
* \return
* \c NULL if \c rhs cannot be assigned to a location with type \c lhs_type.
* Otherwise the actual RHS to be assigned will be returned. This may be
* \c rhs, or it may be \c rhs after some type conversion.
*
* \note
* In addition to being used for assignments, this function is used to
* type-check return values.
*/
ir_instruction *
validate_assignment(const glsl_type *lhs_type, ir_instruction *rhs)
{
const glsl_type *const rhs_type = rhs->type;
/* If there is already some error in the RHS, just return it. Anything
* else will lead to an avalanche of error message back to the user.
*/
if (rhs_type->is_error())
return rhs;
/* FINISHME: For GLSL 1.10, check that the types are not arrays. */
/* If the types are identical, the assignment can trivially proceed.
*/
if (rhs_type == lhs_type)
return rhs;
/* FINISHME: Check for and apply automatic conversions. */
return NULL;
}
ir_instruction *
ast_node::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@@ -448,8 +487,11 @@ ast_expression::hir(exec_list *instructions,
}
}
/* FINISHME: Check that the LHS and RHS have matching types. */
/* FINISHME: For GLSL 1.10, check that the types are not arrays. */
ir_instruction *rhs = validate_assignment(op[0]->type, op[1]);
if (rhs == NULL) {
type = glsl_error_type;
rhs = op[1];
}
ir_instruction *tmp = new ir_assignment(op[0], op[1], NULL);
instructions->push_tail(tmp);