glsl/standalone: set MaxVertexStreams
ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum of 4. It shouldn't matter too much, so choosing the later. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureCoordUnits = 8;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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@@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureCoordUnits = 8;
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ctx->Const.MaxTextureUnits = 2;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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@@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
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ctx->Const.MaxTextureCoordUnits = 0;
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ctx->Const.MaxTextureUnits = 0;
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ctx->Const.MaxUniformBufferBindings = 84;
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ctx->Const.MaxVertexStreams = 4;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
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ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
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