glsl/standalone: set MaxVertexStreams

ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum
of 4. It shouldn't matter too much, so choosing the later.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Alejandro Piñeiro
2018-01-04 17:04:33 +01:00
parent 8dcf131f04
commit 0ba3de2ad7

View File

@@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 8;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 8;
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureCoordUnits = 0;
ctx->Const.MaxTextureUnits = 0;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;