panfrost: Implement 3D texture resource management

Passes dEQP-GLES3.functional.texture.format.unsized.*3d*

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig
2019-06-14 16:11:56 -07:00
parent 36a7b2b018
commit 0ae6bbe8a9

View File

@@ -181,8 +181,11 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
{ {
unsigned width = tmpl->width0; unsigned width = tmpl->width0;
unsigned height = tmpl->height0; unsigned height = tmpl->height0;
unsigned depth = tmpl->depth0;
unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format); unsigned bytes_per_pixel = util_format_get_blocksize(tmpl->format);
assert(depth > 0);
/* Tiled operates blockwise; linear is packed. Also, anything /* Tiled operates blockwise; linear is packed. Also, anything
* we render to has to be tile-aligned. Maybe not strictly * we render to has to be tile-aligned. Maybe not strictly
* necessary, but we're not *that* pressed for memory and it * necessary, but we're not *that* pressed for memory and it
@@ -193,17 +196,28 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
bool tiled = bo->layout == PAN_TILED; bool tiled = bo->layout == PAN_TILED;
bool should_align = renderable || tiled; bool should_align = renderable || tiled;
/* We don't know how to specify a 2D stride for 3D textures */
bool should_align_stride =
tmpl->target != PIPE_TEXTURE_3D;
should_align &= should_align_stride;
unsigned offset = 0; unsigned offset = 0;
unsigned size_2d = 0;
for (unsigned l = 0; l <= tmpl->last_level; ++l) { for (unsigned l = 0; l <= tmpl->last_level; ++l) {
struct panfrost_slice *slice = &bo->slices[l]; struct panfrost_slice *slice = &bo->slices[l];
unsigned effective_width = width; unsigned effective_width = width;
unsigned effective_height = height; unsigned effective_height = height;
unsigned effective_depth = depth;
if (should_align) { if (should_align) {
effective_width = ALIGN(effective_width, 16); effective_width = ALIGN(effective_width, 16);
effective_height = ALIGN(effective_height, 16); effective_height = ALIGN(effective_height, 16);
/* We don't need to align depth */
} }
slice->offset = offset; slice->offset = offset;
@@ -212,19 +226,40 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
unsigned stride = bytes_per_pixel * effective_width; unsigned stride = bytes_per_pixel * effective_width;
/* ..but cache-line align it for performance */ /* ..but cache-line align it for performance */
stride = ALIGN(stride, 64); if (should_align_stride)
stride = ALIGN(stride, 64);
slice->stride = stride; slice->stride = stride;
offset += slice->stride * effective_height; unsigned slice_one_size = slice->stride * effective_height;
unsigned slice_full_size = slice_one_size * effective_depth;
/* Report 2D size for 3D texturing */
if (l == 0)
size_2d = slice_one_size;
offset += slice_full_size;
width = u_minify(width, 1); width = u_minify(width, 1);
height = u_minify(height, 1); height = u_minify(height, 1);
depth = u_minify(depth, 1);
} }
assert(tmpl->array_size); assert(tmpl->array_size);
bo->cubemap_stride = ALIGN(offset, 64); if (tmpl->target != PIPE_TEXTURE_3D) {
bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096); /* Arrays and cubemaps have the entire miptree duplicated */
bo->cubemap_stride = ALIGN(offset, 64);
bo->size = ALIGN(bo->cubemap_stride * tmpl->array_size, 4096);
} else {
/* 3D strides across the 2D layers */
assert(tmpl->array_size == 1);
bo->cubemap_stride = size_2d;
bo->size = ALIGN(offset, 4096);
}
} }
static struct panfrost_bo * static struct panfrost_bo *
@@ -249,7 +284,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
*/ */
/* Tiling textures is almost always faster, unless we only use it once */ /* Tiling textures is almost always faster, unless we only use it once */
bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
bool is_texture = (template->bind & PIPE_BIND_SAMPLER_VIEW);
bool is_2d = template->depth0 == 1;
bool is_streaming = (template->usage != PIPE_USAGE_STREAM);
bool should_tile = is_streaming && is_texture && is_2d;
/* Set the layout appropriately */ /* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR; bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;