tests: also test xoffset in texcompsub test
use glCompressedTexSubImage2DARB also with xoffset by splitting into 3 calls in total. Dunno if the top/bottom reversal is intentional but leave as is.
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@@ -6,6 +6,7 @@
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <GL/glew.h>
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#include <GL/glut.h>
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@@ -31,6 +32,8 @@ CheckError(int line)
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static void
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LoadCompressedImage(void)
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{
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unsigned char ImgDataTemp[ImgSize / 4];
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unsigned i;
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const GLenum filter = GL_LINEAR;
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glTexImage2D(Target, 0, CompFormat, ImgWidth, ImgHeight, 0,
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GL_RGB, GL_UNSIGNED_BYTE, NULL);
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@@ -40,11 +43,24 @@ LoadCompressedImage(void)
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0, 0, /* pos */
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ImgWidth, ImgHeight / 2,
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CompFormat, ImgSize / 2, ImgData + ImgSize / 2);
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/* top half */
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/* top left */
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for (i = 0; i < ImgHeight / 8; i++) {
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memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth], ImgWidth);
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}
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glCompressedTexSubImage2DARB(Target, 0,
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0, ImgHeight / 2, /* pos */
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ImgWidth, ImgHeight / 2,
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CompFormat, ImgSize / 2, ImgData);
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ImgWidth / 2, ImgHeight / 2,
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CompFormat, ImgSize / 4, ImgDataTemp);
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/* top right */
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for (i = 0; i < ImgHeight / 8; i++) {
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memcpy(&ImgDataTemp[i * ImgWidth], &ImgData[i * 2 * ImgWidth + ImgWidth], ImgWidth);
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}
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glCompressedTexSubImage2DARB(Target, 0,
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ImgWidth / 2, ImgHeight / 2, /* pos */
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ImgWidth / 2, ImgHeight / 2,
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CompFormat, ImgSize / 4, ImgDataTemp);
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glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, filter);
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glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, filter);
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