progs/glsl: Silence compiler warnings.
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@@ -40,15 +40,6 @@ static GLboolean Anim = GL_TRUE;
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static GLboolean WireFrame = GL_TRUE;
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static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
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/* value[0] = tex unit */
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static struct uniform_info Uniforms[] = {
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{ "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
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END_OF_UNIFORMS
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};
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static void
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Idle(void)
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{
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