lavapipe: reorder descriptor set stages to get correct binding
The fragment stage was in the wrong place here.
Fixes: b38879f8c5
("vallium: initial import of the vulkan frontend")
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9359>
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@@ -1141,9 +1141,6 @@ static void handle_descriptor_sets(struct lvp_cmd_buffer_entry *cmd,
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if (set->layout->shader_stages & VK_SHADER_STAGE_VERTEX_BIT)
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handle_set_stage(state, &dyn_info, set, MESA_SHADER_VERTEX, PIPE_SHADER_VERTEX);
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if (set->layout->shader_stages & VK_SHADER_STAGE_FRAGMENT_BIT)
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handle_set_stage(state, &dyn_info, set, MESA_SHADER_FRAGMENT, PIPE_SHADER_FRAGMENT);
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if (set->layout->shader_stages & VK_SHADER_STAGE_GEOMETRY_BIT)
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handle_set_stage(state, &dyn_info, set, MESA_SHADER_GEOMETRY, PIPE_SHADER_GEOMETRY);
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@@ -1152,6 +1149,9 @@ static void handle_descriptor_sets(struct lvp_cmd_buffer_entry *cmd,
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if (set->layout->shader_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)
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handle_set_stage(state, &dyn_info, set, MESA_SHADER_TESS_EVAL, PIPE_SHADER_TESS_EVAL);
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if (set->layout->shader_stages & VK_SHADER_STAGE_FRAGMENT_BIT)
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handle_set_stage(state, &dyn_info, set, MESA_SHADER_FRAGMENT, PIPE_SHADER_FRAGMENT);
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increment_dyn_info(&dyn_info, bds->set_layout[bds->first + i], true);
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}
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}
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