llvmpipe/cs: drop tgsi for compute/mesh/task shader internals.

This drops the info from the compute shader infrastructure.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24804>
This commit is contained in:
Dave Airlie
2023-08-02 13:34:30 +10:00
parent 6222d0633d
commit 0a90994fce
2 changed files with 26 additions and 40 deletions

View File

@@ -28,8 +28,6 @@
#include "util/u_dump.h"
#include "util/u_prim.h"
#include "util/u_string.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_intr.h"
@@ -747,7 +745,6 @@ generate_compute(struct llvmpipe_context *lp,
params.resources_type = variant->jit_resources_type;
params.resources_ptr = resources_ptr;
params.sampler = sampler;
params.info = &shader->info.base;
params.ssbo_ptr = ssbo_ptr;
params.image = image;
params.shared_ptr = shared_ptr;
@@ -759,11 +756,8 @@ generate_compute(struct llvmpipe_context *lp,
resources_ptr);
params.mesh_iface = &mesh_iface.base;
if (shader->base.type == PIPE_SHADER_IR_TGSI)
lp_build_tgsi_soa(gallivm, shader->base.tokens, &params, NULL);
else
lp_build_nir_soa(gallivm, shader->base.ir.nir, &params,
NULL);
lp_build_nir_soa(gallivm, shader->base.ir.nir, &params,
NULL);
if (is_mesh) {
LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
@@ -857,6 +851,7 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
const struct pipe_compute_state *templ)
{
struct lp_compute_shader *shader = CALLOC_STRUCT(lp_compute_shader);
struct nir_shader *nir = NULL;
if (!shader)
return NULL;
@@ -885,17 +880,16 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
if (shader->base.type == PIPE_SHADER_IR_NIR) {
shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
shader->zero_initialize_shared_memory = ((struct nir_shader *)shader->base.ir.nir)->info.zero_initialize_shared_memory;
nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
}
nir = (struct nir_shader *)shader->base.ir.nir;
llvmpipe_register_shader(pipe, &shader->base, false);
list_inithead(&shader->variants.list);
int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
int nr_images = BITSET_LAST_BIT(nir->info.images_used);
shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
return shader;
@@ -982,9 +976,7 @@ llvmpipe_delete_compute_state(struct pipe_context *pipe,
LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) {
llvmpipe_remove_cs_shader_variant(llvmpipe, li->base);
}
if (shader->base.ir.nir)
ralloc_free(shader->base.ir.nir);
tgsi_free_tokens(shader->base.tokens);
ralloc_free(shader->base.ir.nir);
FREE(shader);
}
@@ -999,19 +991,18 @@ make_variant_key(struct llvmpipe_context *lp,
(struct lp_compute_shader_variant_key *)store;
memset(key, 0, sizeof(*key));
struct nir_shader *nir = (struct nir_shader *)shader->base.ir.nir;
/* This value will be the same for all the variants of a given shader:
*/
key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1)
key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
key->nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
key->nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
struct lp_sampler_static_state *cs_sampler;
cs_sampler = lp_cs_variant_key_samplers(key);
memset(cs_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *cs_sampler);
for (unsigned i = 0; i < key->nr_samplers; ++i) {
if (shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
if (BITSET_TEST(nir->info.samplers_used, i)) {
lp_sampler_static_sampler_state(&cs_sampler[i].sampler_state,
lp->samplers[sh_type][i]);
}
@@ -1022,14 +1013,14 @@ make_variant_key(struct llvmpipe_context *lp,
* are dx10-style? Can't really have mixed opcodes, at least not
* if we want to skip the holes here (without rescanning tgsi).
*/
if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
if (!BITSET_IS_EMPTY(nir->info.textures_used)) {
for (unsigned i = 0; i < key->nr_sampler_views; ++i) {
/*
* Note sview may exceed what's representable by file_mask.
* This will still work, the only downside is that not actually
* used views may be included in the shader key.
*/
if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) || i > 31) {
if (BITSET_TEST(nir->info.textures_used, i)) {
lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
lp->sampler_views[sh_type][i]);
}
@@ -1037,7 +1028,7 @@ make_variant_key(struct llvmpipe_context *lp,
} else {
key->nr_sampler_views = key->nr_samplers;
for (unsigned i = 0; i < key->nr_sampler_views; ++i) {
if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) || i > 31) {
if (BITSET_TEST(nir->info.samplers_used, i)) {
lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
lp->sampler_views[sh_type][i]);
}
@@ -1046,13 +1037,13 @@ make_variant_key(struct llvmpipe_context *lp,
struct lp_image_static_state *lp_image;
lp_image = lp_cs_variant_key_images(key);
key->nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
key->nr_images = BITSET_LAST_BIT(nir->info.images_used);
if (key->nr_images)
memset(lp_image, 0,
key->nr_images * sizeof *lp_image);
for (unsigned i = 0; i < key->nr_images; ++i) {
if ((shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) || i > 31) {
if (BITSET_TEST(nir->info.images_used, i)) {
lp_sampler_static_texture_state_image(&lp_image[i].image_state,
&lp->images[sh_type][i]);
}
@@ -1128,10 +1119,7 @@ lp_debug_cs_variant(const struct lp_compute_shader_variant *variant)
{
debug_printf("llvmpipe: Compute shader #%u variant #%u:\n",
variant->shader->no, variant->no);
if (variant->shader->base.type == PIPE_SHADER_IR_TGSI)
tgsi_dump(variant->shader->base.tokens, 0);
else
nir_print_shader(variant->shader->base.ir.nir, stderr);
nir_print_shader(variant->shader->base.ir.nir, stderr);
dump_cs_variant_key(&variant->key);
debug_printf("\n");
}
@@ -2002,12 +1990,12 @@ llvmpipe_create_ts_state(struct pipe_context *pipe,
shader->base.ir.nir = templ->ir.nir;
shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
list_inithead(&shader->variants.list);
int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
struct nir_shader *nir = shader->base.ir.nir;
int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
int nr_images = BITSET_LAST_BIT(nir->info.images_used);
shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
return shader;
}
@@ -2076,7 +2064,6 @@ llvmpipe_create_ms_state(struct pipe_context *pipe,
shader->base.ir.nir = templ->ir.nir;
shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
list_inithead(&shader->variants.list);
shader->draw_mesh_data = draw_create_mesh_shader(llvmpipe->draw, templ);
@@ -2086,9 +2073,10 @@ llvmpipe_create_ms_state(struct pipe_context *pipe,
return NULL;
}
int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
struct nir_shader *nir = shader->base.ir.nir;
int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
int nr_images = BITSET_LAST_BIT(nir->info.images_used);
shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
return shader;
}

View File

@@ -112,8 +112,6 @@ struct lp_compute_shader {
struct lp_cs_variant_list_item variants;
struct lp_tgsi_info info;
struct draw_mesh_shader *draw_mesh_data;
uint32_t req_local_mem;