llvmpipe/cs: drop tgsi for compute/mesh/task shader internals.
This drops the info from the compute shader infrastructure. Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24804>
This commit is contained in:
@@ -28,8 +28,6 @@
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#include "util/u_dump.h"
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#include "util/u_prim.h"
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#include "util/u_string.h"
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_parse.h"
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#include "gallivm/lp_bld_const.h"
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#include "gallivm/lp_bld_debug.h"
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#include "gallivm/lp_bld_intr.h"
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@@ -747,7 +745,6 @@ generate_compute(struct llvmpipe_context *lp,
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params.resources_type = variant->jit_resources_type;
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params.resources_ptr = resources_ptr;
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params.sampler = sampler;
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params.info = &shader->info.base;
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params.ssbo_ptr = ssbo_ptr;
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params.image = image;
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params.shared_ptr = shared_ptr;
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@@ -759,9 +756,6 @@ generate_compute(struct llvmpipe_context *lp,
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resources_ptr);
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params.mesh_iface = &mesh_iface.base;
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if (shader->base.type == PIPE_SHADER_IR_TGSI)
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lp_build_tgsi_soa(gallivm, shader->base.tokens, ¶ms, NULL);
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else
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lp_build_nir_soa(gallivm, shader->base.ir.nir, ¶ms,
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NULL);
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@@ -857,6 +851,7 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
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const struct pipe_compute_state *templ)
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{
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struct lp_compute_shader *shader = CALLOC_STRUCT(lp_compute_shader);
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struct nir_shader *nir = NULL;
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if (!shader)
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return NULL;
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@@ -885,17 +880,16 @@ llvmpipe_create_compute_state(struct pipe_context *pipe,
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if (shader->base.type == PIPE_SHADER_IR_NIR) {
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shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
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shader->zero_initialize_shared_memory = ((struct nir_shader *)shader->base.ir.nir)->info.zero_initialize_shared_memory;
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nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
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}
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nir = (struct nir_shader *)shader->base.ir.nir;
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llvmpipe_register_shader(pipe, &shader->base, false);
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list_inithead(&shader->variants.list);
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int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
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int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
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int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
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int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
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int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
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int nr_images = BITSET_LAST_BIT(nir->info.images_used);
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shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
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return shader;
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@@ -982,9 +976,7 @@ llvmpipe_delete_compute_state(struct pipe_context *pipe,
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LIST_FOR_EACH_ENTRY_SAFE(li, next, &shader->variants.list, list) {
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llvmpipe_remove_cs_shader_variant(llvmpipe, li->base);
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}
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if (shader->base.ir.nir)
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ralloc_free(shader->base.ir.nir);
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tgsi_free_tokens(shader->base.tokens);
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FREE(shader);
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}
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@@ -999,19 +991,18 @@ make_variant_key(struct llvmpipe_context *lp,
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(struct lp_compute_shader_variant_key *)store;
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memset(key, 0, sizeof(*key));
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struct nir_shader *nir = (struct nir_shader *)shader->base.ir.nir;
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/* This value will be the same for all the variants of a given shader:
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*/
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key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
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if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1)
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key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
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key->nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
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key->nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
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struct lp_sampler_static_state *cs_sampler;
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cs_sampler = lp_cs_variant_key_samplers(key);
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memset(cs_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *cs_sampler);
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for (unsigned i = 0; i < key->nr_samplers; ++i) {
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if (shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
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if (BITSET_TEST(nir->info.samplers_used, i)) {
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lp_sampler_static_sampler_state(&cs_sampler[i].sampler_state,
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lp->samplers[sh_type][i]);
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}
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@@ -1022,14 +1013,14 @@ make_variant_key(struct llvmpipe_context *lp,
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* are dx10-style? Can't really have mixed opcodes, at least not
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* if we want to skip the holes here (without rescanning tgsi).
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*/
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if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
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if (!BITSET_IS_EMPTY(nir->info.textures_used)) {
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for (unsigned i = 0; i < key->nr_sampler_views; ++i) {
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/*
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* Note sview may exceed what's representable by file_mask.
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* This will still work, the only downside is that not actually
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* used views may be included in the shader key.
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*/
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if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) || i > 31) {
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if (BITSET_TEST(nir->info.textures_used, i)) {
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lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
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lp->sampler_views[sh_type][i]);
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}
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@@ -1037,7 +1028,7 @@ make_variant_key(struct llvmpipe_context *lp,
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} else {
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key->nr_sampler_views = key->nr_samplers;
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for (unsigned i = 0; i < key->nr_sampler_views; ++i) {
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if ((shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) || i > 31) {
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if (BITSET_TEST(nir->info.samplers_used, i)) {
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lp_sampler_static_texture_state(&cs_sampler[i].texture_state,
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lp->sampler_views[sh_type][i]);
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}
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@@ -1046,13 +1037,13 @@ make_variant_key(struct llvmpipe_context *lp,
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struct lp_image_static_state *lp_image;
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lp_image = lp_cs_variant_key_images(key);
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key->nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
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key->nr_images = BITSET_LAST_BIT(nir->info.images_used);
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if (key->nr_images)
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memset(lp_image, 0,
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key->nr_images * sizeof *lp_image);
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for (unsigned i = 0; i < key->nr_images; ++i) {
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if ((shader->info.base.file_mask[TGSI_FILE_IMAGE] & (1 << i)) || i > 31) {
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if (BITSET_TEST(nir->info.images_used, i)) {
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lp_sampler_static_texture_state_image(&lp_image[i].image_state,
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&lp->images[sh_type][i]);
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}
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@@ -1128,9 +1119,6 @@ lp_debug_cs_variant(const struct lp_compute_shader_variant *variant)
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{
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debug_printf("llvmpipe: Compute shader #%u variant #%u:\n",
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variant->shader->no, variant->no);
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if (variant->shader->base.type == PIPE_SHADER_IR_TGSI)
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tgsi_dump(variant->shader->base.tokens, 0);
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else
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nir_print_shader(variant->shader->base.ir.nir, stderr);
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dump_cs_variant_key(&variant->key);
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debug_printf("\n");
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@@ -2002,12 +1990,12 @@ llvmpipe_create_ts_state(struct pipe_context *pipe,
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shader->base.ir.nir = templ->ir.nir;
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shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
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nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
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list_inithead(&shader->variants.list);
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int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
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int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
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int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
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struct nir_shader *nir = shader->base.ir.nir;
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int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
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int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
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int nr_images = BITSET_LAST_BIT(nir->info.images_used);
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shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
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return shader;
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}
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@@ -2076,7 +2064,6 @@ llvmpipe_create_ms_state(struct pipe_context *pipe,
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shader->base.ir.nir = templ->ir.nir;
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shader->req_local_mem += ((struct nir_shader *)shader->base.ir.nir)->info.shared_size;
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nir_tgsi_scan_shader(shader->base.ir.nir, &shader->info.base, false);
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list_inithead(&shader->variants.list);
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shader->draw_mesh_data = draw_create_mesh_shader(llvmpipe->draw, templ);
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@@ -2086,9 +2073,10 @@ llvmpipe_create_ms_state(struct pipe_context *pipe,
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return NULL;
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}
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int nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
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int nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
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int nr_images = shader->info.base.file_max[TGSI_FILE_IMAGE] + 1;
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struct nir_shader *nir = shader->base.ir.nir;
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int nr_samplers = BITSET_LAST_BIT(nir->info.samplers_used);
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int nr_sampler_views = BITSET_LAST_BIT(nir->info.textures_used);
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int nr_images = BITSET_LAST_BIT(nir->info.images_used);
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shader->variant_key_size = lp_cs_variant_key_size(MAX2(nr_samplers, nr_sampler_views), nr_images);
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return shader;
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}
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@@ -112,8 +112,6 @@ struct lp_compute_shader {
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struct lp_cs_variant_list_item variants;
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struct lp_tgsi_info info;
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struct draw_mesh_shader *draw_mesh_data;
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uint32_t req_local_mem;
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