glsl/lower_precision: split out const lowering

Some hw can narrow 32b const/uniform to 16b on load.. and in particular
lowering constants to 16b would break const->uniform lowering.  Allow
them to lower temps to 16b, while skipping consts.

Initially it is set to the same value as LowerPrecisionTemporaries, to
preserve the current behavior.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
This commit is contained in:
Rob Clark
2020-08-05 09:56:52 -07:00
committed by Marge Bot
parent 4f060549be
commit 0a763c0c86
4 changed files with 13 additions and 0 deletions

View File

@@ -348,6 +348,7 @@ void st_init_limits(struct pipe_screen *screen,
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
options->LowerPrecisionTemporaries =
screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_TEMPS);
options->LowerPrecisionConstants = options->LowerPrecisionTemporaries;
}
c->MaxUserAssignableUniformLocations =