asahi: Use finer dirty tracking for blend constant

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
This commit is contained in:
Alyssa Rosenzweig
2023-08-11 16:48:31 -04:00
committed by Marge Bot
parent d6ca887f90
commit 0a5ca3f34f
2 changed files with 5 additions and 3 deletions

View File

@@ -167,7 +167,7 @@ agx_set_blend_color(struct pipe_context *pctx,
if (state)
memcpy(&ctx->blend_color, state, sizeof(*state));
ctx->stage[PIPE_SHADER_FRAGMENT].dirty = ~0;
ctx->dirty |= AGX_DIRTY_BLEND_COLOR;
}
static void *
@@ -2623,7 +2623,7 @@ agx_encode_state(struct agx_batch *batch, uint8_t *out, bool is_lines,
agx_update_descriptors(batch, ctx->vs, PIPE_SHADER_VERTEX);
agx_update_descriptors(batch, ctx->fs, PIPE_SHADER_FRAGMENT);
if (IS_DIRTY(VS) || IS_DIRTY(FS))
if (IS_DIRTY(VS) || IS_DIRTY(FS) || IS_DIRTY(BLEND_COLOR))
agx_upload_uniforms(batch);
if (IS_DIRTY(VS)) {
@@ -3078,7 +3078,8 @@ agx_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info,
if (agx_update_fs(batch))
ctx->dirty |= AGX_DIRTY_FS | AGX_DIRTY_FS_PROG;
else if (ctx->stage[PIPE_SHADER_FRAGMENT].dirty)
else if (ctx->stage[PIPE_SHADER_FRAGMENT].dirty ||
(ctx->dirty & (AGX_DIRTY_BLEND_COLOR | AGX_DIRTY_SAMPLE_MASK)))
ctx->dirty |= AGX_DIRTY_FS;
agx_batch_add_bo(batch, ctx->vs->bo);

View File

@@ -379,6 +379,7 @@ enum agx_dirty {
AGX_DIRTY_QUERY = BITFIELD_BIT(13),
AGX_DIRTY_XFB = BITFIELD_BIT(14),
AGX_DIRTY_SAMPLE_MASK = BITFIELD_BIT(15),
AGX_DIRTY_BLEND_COLOR = BITFIELD_BIT(16),
};
/* Maximum number of in-progress + under-construction GPU batches.