gallium/failover: Remove the deprecated module.
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:

committed by
José Fonseca

parent
15245cbad4
commit
0a22fb6a5d
@@ -54,5 +54,5 @@ GLU_DIRS = sgi
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DRIVER_DIRS = osmesa
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#DRIVER_DIRS = dri
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DRI_DIRS = swrast
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GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad failover
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GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad
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#GALLIUM_DRIVERS_DIRS += llvmpipe
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@@ -116,10 +116,10 @@ EGL_DRIVERS_DIRS = glx
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# gbm backends to build
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GBM_BACKEND_DIRS = dri
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# Gallium directories and
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# Gallium directories and
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GALLIUM_DIRS = auxiliary drivers state_trackers
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GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
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GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 svga r300 nvfx nv50 failover
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GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 svga r300 nvfx nv50
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GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
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GALLIUM_WINSYS_DIRS = sw sw/xlib
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GALLIUM_TARGET_DIRS = libgl-xlib
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@@ -799,7 +799,7 @@ GLU_DIRS="sgi"
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GALLIUM_DIRS="auxiliary drivers state_trackers"
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GALLIUM_TARGET_DIRS=""
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GALLIUM_WINSYS_DIRS="sw"
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GALLIUM_DRIVERS_DIRS="failover galahad trace rbug noop identity"
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GALLIUM_DRIVERS_DIRS="galahad trace rbug noop identity"
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GALLIUM_STATE_TRACKERS_DIRS=""
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# build shared-glapi if enabled for OpenGL or if OpenGL ES is enabled
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@@ -72,10 +72,9 @@ tbd
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<li>Removed support for GL_APPLE_client_storage extension.</li>
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<li>Removed the classic Mesa r300 and r600 drivers, which are superseded
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by the gallium drivers for this hardware.</li>
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<li>Removed the i965g driver, which was broken and with nobody in sight to fix
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the situation</li>
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<li>Removed the Gallium cell driver, it was just a burden on Gallium
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development and nobody seems to use it.</li>
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<li>Removed the dead Gallium i965, cell and failover drivers, which were
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either broken and with nobody in sight to fix the situation or
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deprecated.</li>
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</ul>
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@@ -34,7 +34,6 @@
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- Pipe drivers:
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- \ref softpipe
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- \ref i915g
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- \ref failover
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- Winsys drivers:
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- X11 winsys driver (xm_winsys.c)
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@@ -129,17 +128,6 @@
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\sa i915_winsys.h
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*/
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/** \page failover Failover Module
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The failover module acts as a selector between a hardware driver and the
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softpipe driver. When the hardware can't implement a particular rendering
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operation, the failover module will pass the request to the softpipe driver.
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This is a different solution to the "software fallbacks" scheme of previous
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Mesa drivers.
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\sa fo_winsys.h
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*/
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/** \page draw Draw Module
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The Draw module provides point/line/polygon rendering services such as
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vertex transformation, polygon culling and clipping. It will be used by
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@@ -11,20 +11,19 @@ SConscript('auxiliary/SConscript')
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#
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SConscript([
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'drivers/failover/SConscript',
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'drivers/galahad/SConscript',
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'drivers/identity/SConscript',
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'drivers/llvmpipe/SConscript',
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'drivers/identity/SConscript',
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'drivers/llvmpipe/SConscript',
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'drivers/rbug/SConscript',
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'drivers/softpipe/SConscript',
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'drivers/svga/SConscript',
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'drivers/trace/SConscript',
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'drivers/svga/SConscript',
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'drivers/trace/SConscript',
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])
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if not env['msvc']:
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# These drivers do not build on MSVC compilers
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SConscript([
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'drivers/i915/SConscript',
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'drivers/i915/SConscript',
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'drivers/r300/SConscript',
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])
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@@ -7,17 +7,6 @@ and auxiliary modules are shipped in the standard Gallium distribution.
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Drivers
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-------
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Cell
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^^^^
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Simple driver for the IBM Cell architecture. Runs faster than :ref:`softpipe`
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on Cell-based machines.
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Failover
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^^^^^^^^
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Broken and deprecated.
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Intel i915
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^^^^^^^^^^
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@@ -1,11 +0,0 @@
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TOP = ../../../..
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include $(TOP)/configs/current
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LIBNAME = failover
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C_SOURCES = \
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fo_state.c \
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fo_state_emit.c \
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fo_context.c
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include ../../Makefile.template
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@@ -1,15 +0,0 @@
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Import('*')
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env = env.Clone()
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failover = env.ConvenienceLibrary(
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target = 'failover',
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source = [
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'fo_state.c',
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'fo_state_emit.c',
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'fo_context.c',
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])
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env.Alias('failover', failover)
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Export('failover')
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@@ -1,146 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_defines.h"
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#include "util/u_memory.h"
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#include "pipe/p_context.h"
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#include "util/u_inlines.h"
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#include "fo_context.h"
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#include "fo_winsys.h"
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static void failover_destroy( struct pipe_context *pipe )
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{
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struct failover_context *failover = failover_context( pipe );
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unsigned i;
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for (i = 0; i < failover->num_vertex_buffers; i++) {
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pipe_resource_reference(&failover->vertex_buffers[i].buffer, NULL);
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}
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FREE( failover );
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}
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void failover_fail_over( struct failover_context *failover )
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{
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failover->dirty = TRUE;
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failover->mode = FO_SW;
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}
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static void failover_draw_vbo( struct pipe_context *pipe,
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const struct pipe_draw_info *info)
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{
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struct failover_context *failover = failover_context( pipe );
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/* If there has been any statechange since last time, try hardware
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* rendering again:
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*/
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if (failover->dirty) {
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failover->mode = FO_HW;
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}
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/* Try hardware:
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*/
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if (failover->mode == FO_HW) {
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failover->hw->draw_vbo( failover->hw, info );
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}
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/* Possibly try software:
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*/
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if (failover->mode == FO_SW) {
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if (failover->dirty) {
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failover->hw->flush( failover->hw, NULL );
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failover_state_emit( failover );
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}
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failover->sw->draw_vbo( failover->sw, info );
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/* Be ready to switch back to hardware rendering without an
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* intervening flush. Unlikely to be much performance impact to
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* this:
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*/
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failover->sw->flush( failover->sw, NULL );
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}
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}
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struct pipe_context *failover_create( struct pipe_context *hw,
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struct pipe_context *sw )
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{
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struct failover_context *failover = CALLOC_STRUCT(failover_context);
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if (failover == NULL)
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return NULL;
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failover->hw = hw;
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failover->sw = sw;
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failover->pipe.winsys = hw->winsys;
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failover->pipe.screen = hw->screen;
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failover->pipe.destroy = failover_destroy;
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#if 0
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failover->pipe.is_format_supported = hw->is_format_supported;
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failover->pipe.get_name = hw->get_name;
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failover->pipe.get_vendor = hw->get_vendor;
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failover->pipe.get_param = hw->get_param;
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failover->pipe.get_shader_param = hw->get_shader_param;
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failover->pipe.get_paramf = hw->get_paramf;
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#endif
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failover->pipe.draw_vbo = failover_draw_vbo;
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failover->pipe.clear = hw->clear;
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failover->pipe.clear_render_target = hw->clear_render_target;
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failover->pipe.clear_depth_stencil = hw->clear_depth_stencil;
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/* No software occlusion fallback (or other optional functionality)
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* at this point - if the hardware doesn't support it, don't
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* advertise it to the application.
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*/
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failover->pipe.begin_query = hw->begin_query;
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failover->pipe.end_query = hw->end_query;
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failover_init_state_functions( failover );
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failover->pipe.resource_copy_region = hw->resource_copy_region;
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#if 0
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failover->pipe.resource_create = hw->resource_create;
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failover->pipe.resource_destroy = hw->resource_destroy;
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failover->pipe.create_surface = hw->create_surface;
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failover->pipe.surface_destroy = hw->surface_destroy;
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#endif
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failover->pipe.flush = hw->flush;
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failover->dirty = 0;
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return &failover->pipe;
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}
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@@ -1,144 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#ifndef FO_CONTEXT_H
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#define FO_CONTEXT_H
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#define FO_NEW_VIEWPORT 0x1
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#define FO_NEW_RASTERIZER 0x2
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#define FO_NEW_FRAGMENT_SHADER 0x4
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#define FO_NEW_BLEND 0x8
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#define FO_NEW_CLIP 0x10
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#define FO_NEW_SCISSOR 0x20
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#define FO_NEW_STIPPLE 0x40
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#define FO_NEW_FRAMEBUFFER 0x80
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#define FO_NEW_ALPHA_TEST 0x100
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#define FO_NEW_DEPTH_STENCIL 0x200
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#define FO_NEW_SAMPLER 0x400
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#define FO_NEW_SAMPLER_VIEW 0x800
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#define FO_NEW_VERTEX 0x2000
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#define FO_NEW_VERTEX_SHADER 0x4000
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#define FO_NEW_BLEND_COLOR 0x8000
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#define FO_NEW_STENCIL_REF 0x10000
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#define FO_NEW_CLEAR_COLOR 0x20000
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#define FO_NEW_VERTEX_BUFFER 0x40000
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#define FO_NEW_VERTEX_ELEMENT 0x80000
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#define FO_NEW_SAMPLE_MASK 0x100000
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#define FO_NEW_INDEX_BUFFER 0x200000
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#define FO_HW 0
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#define FO_SW 1
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struct fo_state {
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void *sw_state;
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void *hw_state;
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};
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struct fo_sampler_view {
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struct pipe_sampler_view base;
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struct pipe_sampler_view *sw;
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struct pipe_sampler_view *hw;
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};
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struct failover_context {
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struct pipe_context pipe; /**< base class */
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/* The most recent drawing state as set by the driver:
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*/
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const struct fo_state *blend;
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const struct fo_state *sampler[PIPE_MAX_SAMPLERS];
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const struct fo_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
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const struct fo_state *depth_stencil;
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const struct fo_state *rasterizer;
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const struct fo_state *fragment_shader;
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const struct fo_state *vertex_shader;
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const struct fo_state *vertex_elements;
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struct pipe_blend_color blend_color;
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struct pipe_stencil_ref stencil_ref;
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struct pipe_clip_state clip;
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unsigned sample_mask;
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struct pipe_framebuffer_state framebuffer;
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struct pipe_poly_stipple poly_stipple;
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struct pipe_scissor_state scissor;
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struct pipe_viewport_state viewport;
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struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
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struct pipe_index_buffer index_buffer;
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uint num_vertex_buffers;
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void *sw_sampler_state[PIPE_MAX_SAMPLERS];
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void *hw_sampler_state[PIPE_MAX_SAMPLERS];
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void *sw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS];
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void *hw_vertex_sampler_state[PIPE_MAX_VERTEX_SAMPLERS];
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struct fo_sampler_view *fragment_sampler_views[PIPE_MAX_SAMPLERS];
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struct fo_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
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unsigned num_fragment_sampler_views;
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unsigned num_vertex_sampler_views;
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unsigned dirty;
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unsigned num_samplers;
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unsigned num_vertex_samplers;
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unsigned mode;
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struct pipe_context *hw;
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struct pipe_context *sw;
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};
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void failover_init_state_functions( struct failover_context *failover );
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void failover_state_emit( struct failover_context *failover );
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static INLINE struct failover_context *
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failover_context( struct pipe_context *pipe )
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{
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return (struct failover_context *)pipe;
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}
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/* Internal functions
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*/
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void
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failover_set_constant_buffer(struct pipe_context *pipe,
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uint shader, uint index,
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struct pipe_resource *resource);
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#endif /* FO_CONTEXT_H */
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@@ -1,661 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
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**************************************************************************/
|
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_transfer.h"
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#include "fo_context.h"
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/* This looks like a lot of work at the moment - we're keeping a
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* duplicate copy of the state up-to-date.
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||||
*
|
||||
* This can change in two ways:
|
||||
* - With constant state objects we would only need to save a pointer,
|
||||
* not the whole object.
|
||||
* - By adding a callback in the state tracker to re-emit state. The
|
||||
* state tracker knows the current state already and can re-emit it
|
||||
* without additional complexity.
|
||||
*
|
||||
* This works as a proof-of-concept, but a final version will have
|
||||
* lower overheads.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_blend_state( struct pipe_context *pipe,
|
||||
const struct pipe_blend_state *blend )
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
|
||||
state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_blend_state( struct pipe_context *pipe,
|
||||
void *blend )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state *)blend;
|
||||
failover->blend = state;
|
||||
failover->dirty |= FO_NEW_BLEND;
|
||||
failover->sw->bind_blend_state( failover->sw, state->sw_state );
|
||||
failover->hw->bind_blend_state( failover->hw, state->hw_state );
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_blend_state( struct pipe_context *pipe,
|
||||
void *blend )
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)blend;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_blend_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_blend_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_blend_color( struct pipe_context *pipe,
|
||||
const struct pipe_blend_color *blend_color )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->blend_color = *blend_color;
|
||||
failover->dirty |= FO_NEW_BLEND_COLOR;
|
||||
failover->sw->set_blend_color( failover->sw, blend_color );
|
||||
failover->hw->set_blend_color( failover->hw, blend_color );
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_stencil_ref( struct pipe_context *pipe,
|
||||
const struct pipe_stencil_ref *stencil_ref )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->stencil_ref = *stencil_ref;
|
||||
failover->dirty |= FO_NEW_STENCIL_REF;
|
||||
failover->sw->set_stencil_ref( failover->sw, stencil_ref );
|
||||
failover->hw->set_stencil_ref( failover->hw, stencil_ref );
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_clip_state( struct pipe_context *pipe,
|
||||
const struct pipe_clip_state *clip )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->clip = *clip;
|
||||
failover->dirty |= FO_NEW_CLIP;
|
||||
failover->sw->set_clip_state( failover->sw, clip );
|
||||
failover->hw->set_clip_state( failover->hw, clip );
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_sample_mask(struct pipe_context *pipe,
|
||||
unsigned sample_mask)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sample_mask = sample_mask;
|
||||
failover->dirty |= FO_NEW_SAMPLE_MASK;
|
||||
failover->sw->set_sample_mask( failover->sw, sample_mask );
|
||||
failover->hw->set_sample_mask( failover->hw, sample_mask );
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_depth_stencil_state(struct pipe_context *pipe,
|
||||
const struct pipe_depth_stencil_alpha_state *templ)
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
|
||||
state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_depth_stencil_state(struct pipe_context *pipe,
|
||||
void *depth_stencil)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state *)depth_stencil;
|
||||
failover->depth_stencil = state;
|
||||
failover->dirty |= FO_NEW_DEPTH_STENCIL;
|
||||
failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
|
||||
failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_depth_stencil_state(struct pipe_context *pipe,
|
||||
void *ds)
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)ds;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_framebuffer_state(struct pipe_context *pipe,
|
||||
const struct pipe_framebuffer_state *framebuffer)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->framebuffer = *framebuffer;
|
||||
failover->dirty |= FO_NEW_FRAMEBUFFER;
|
||||
failover->sw->set_framebuffer_state( failover->sw, framebuffer );
|
||||
failover->hw->set_framebuffer_state( failover->hw, framebuffer );
|
||||
}
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_fs_state(struct pipe_context *pipe,
|
||||
const struct pipe_shader_state *templ)
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
|
||||
state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_fs_state(struct pipe_context *pipe, void *fs)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state*)fs;
|
||||
failover->fragment_shader = state;
|
||||
failover->dirty |= FO_NEW_FRAGMENT_SHADER;
|
||||
failover->sw->bind_fs_state(failover->sw, state->sw_state);
|
||||
failover->hw->bind_fs_state(failover->hw, state->hw_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_fs_state(struct pipe_context *pipe,
|
||||
void *fs)
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)fs;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_fs_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_fs_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
static void *
|
||||
failover_create_vs_state(struct pipe_context *pipe,
|
||||
const struct pipe_shader_state *templ)
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
|
||||
state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_vs_state(struct pipe_context *pipe,
|
||||
void *vs)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
struct fo_state *state = (struct fo_state*)vs;
|
||||
failover->vertex_shader = state;
|
||||
failover->dirty |= FO_NEW_VERTEX_SHADER;
|
||||
failover->sw->bind_vs_state(failover->sw, state->sw_state);
|
||||
failover->hw->bind_vs_state(failover->hw, state->hw_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_vs_state(struct pipe_context *pipe,
|
||||
void *vs)
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)vs;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_vs_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_vs_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_vertex_elements_state( struct pipe_context *pipe,
|
||||
unsigned count,
|
||||
const struct pipe_vertex_element *velems )
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
|
||||
state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_vertex_elements_state(struct pipe_context *pipe,
|
||||
void *velems )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state*)velems;
|
||||
|
||||
failover->vertex_elements = state;
|
||||
failover->dirty |= FO_NEW_VERTEX_ELEMENT;
|
||||
failover->sw->bind_vertex_elements_state( failover->sw, velems );
|
||||
failover->hw->bind_vertex_elements_state( failover->hw, velems );
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_vertex_elements_state( struct pipe_context *pipe,
|
||||
void *velems )
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)velems;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_polygon_stipple( struct pipe_context *pipe,
|
||||
const struct pipe_poly_stipple *stipple )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->poly_stipple = *stipple;
|
||||
failover->dirty |= FO_NEW_STIPPLE;
|
||||
failover->sw->set_polygon_stipple( failover->sw, stipple );
|
||||
failover->hw->set_polygon_stipple( failover->hw, stipple );
|
||||
}
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_rasterizer_state(struct pipe_context *pipe,
|
||||
const struct pipe_rasterizer_state *templ)
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
|
||||
state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_rasterizer_state(struct pipe_context *pipe,
|
||||
void *raster)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
struct fo_state *state = (struct fo_state*)raster;
|
||||
failover->rasterizer = state;
|
||||
failover->dirty |= FO_NEW_RASTERIZER;
|
||||
failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
|
||||
failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_rasterizer_state(struct pipe_context *pipe,
|
||||
void *raster)
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)raster;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
failover_set_scissor_state( struct pipe_context *pipe,
|
||||
const struct pipe_scissor_state *scissor )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->scissor = *scissor;
|
||||
failover->dirty |= FO_NEW_SCISSOR;
|
||||
failover->sw->set_scissor_state( failover->sw, scissor );
|
||||
failover->hw->set_scissor_state( failover->hw, scissor );
|
||||
}
|
||||
|
||||
|
||||
static void *
|
||||
failover_create_sampler_state(struct pipe_context *pipe,
|
||||
const struct pipe_sampler_state *templ)
|
||||
{
|
||||
struct fo_state *state = MALLOC(sizeof(struct fo_state));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
|
||||
state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_fragment_sampler_states(struct pipe_context *pipe,
|
||||
unsigned num,
|
||||
void **sampler)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state*)sampler;
|
||||
uint i;
|
||||
assert(num <= PIPE_MAX_SAMPLERS);
|
||||
/* Check for no-op */
|
||||
if (num == failover->num_samplers &&
|
||||
!memcmp(failover->sampler, sampler, num * sizeof(void *)))
|
||||
return;
|
||||
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
|
||||
failover->sw_sampler_state[i] = i < num ? state[i].sw_state : NULL;
|
||||
failover->hw_sampler_state[i] = i < num ? state[i].hw_state : NULL;
|
||||
}
|
||||
failover->dirty |= FO_NEW_SAMPLER;
|
||||
failover->num_samplers = num;
|
||||
failover->sw->bind_fragment_sampler_states(failover->sw, num,
|
||||
failover->sw_sampler_state);
|
||||
failover->hw->bind_fragment_sampler_states(failover->hw, num,
|
||||
failover->hw_sampler_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_bind_vertex_sampler_states(struct pipe_context *pipe,
|
||||
unsigned num_samplers,
|
||||
void **samplers)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct fo_state *state = (struct fo_state*)samplers;
|
||||
uint i;
|
||||
|
||||
assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
|
||||
|
||||
/* Check for no-op */
|
||||
if (num_samplers == failover->num_vertex_samplers &&
|
||||
!memcmp(failover->vertex_samplers, samplers, num_samplers * sizeof(void *))) {
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
|
||||
failover->sw_vertex_sampler_state[i] = i < num_samplers ? state[i].sw_state : NULL;
|
||||
failover->hw_vertex_sampler_state[i] = i < num_samplers ? state[i].hw_state : NULL;
|
||||
}
|
||||
failover->dirty |= FO_NEW_SAMPLER;
|
||||
failover->num_vertex_samplers = num_samplers;
|
||||
failover->sw->bind_vertex_sampler_states(failover->sw,
|
||||
num_samplers,
|
||||
failover->sw_vertex_sampler_state);
|
||||
failover->hw->bind_vertex_sampler_states(failover->hw,
|
||||
num_samplers,
|
||||
failover->hw_vertex_sampler_state);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
|
||||
{
|
||||
struct fo_state *state = (struct fo_state*)sampler;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->delete_sampler_state(failover->sw, state->sw_state);
|
||||
failover->hw->delete_sampler_state(failover->hw, state->hw_state);
|
||||
state->sw_state = 0;
|
||||
state->hw_state = 0;
|
||||
FREE(state);
|
||||
}
|
||||
|
||||
|
||||
static struct pipe_sampler_view *
|
||||
failover_create_sampler_view(struct pipe_context *pipe,
|
||||
struct pipe_resource *texture,
|
||||
const struct pipe_sampler_view *templ)
|
||||
{
|
||||
struct fo_sampler_view *view = MALLOC(sizeof(struct fo_sampler_view));
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
view->sw = failover->sw->create_sampler_view(failover->sw, texture, templ);
|
||||
view->hw = failover->hw->create_sampler_view(failover->hw, texture, templ);
|
||||
|
||||
view->base = *templ;
|
||||
view->base.reference.count = 1;
|
||||
view->base.texture = NULL;
|
||||
pipe_resource_reference(&view->base.texture, texture);
|
||||
view->base.context = pipe;
|
||||
|
||||
return &view->base;
|
||||
}
|
||||
|
||||
static void
|
||||
failover_sampler_view_destroy(struct pipe_context *pipe,
|
||||
struct pipe_sampler_view *view)
|
||||
{
|
||||
struct fo_sampler_view *fo_view = (struct fo_sampler_view *)view;
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->sw->sampler_view_destroy(failover->sw, fo_view->sw);
|
||||
failover->hw->sampler_view_destroy(failover->hw, fo_view->hw);
|
||||
|
||||
pipe_resource_reference(&fo_view->base.texture, NULL);
|
||||
FREE(fo_view);
|
||||
}
|
||||
|
||||
static void
|
||||
failover_set_fragment_sampler_views(struct pipe_context *pipe,
|
||||
unsigned num,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct pipe_sampler_view *hw_views[PIPE_MAX_SAMPLERS];
|
||||
uint i;
|
||||
|
||||
assert(num <= PIPE_MAX_SAMPLERS);
|
||||
|
||||
/* Check for no-op */
|
||||
if (num == failover->num_fragment_sampler_views &&
|
||||
!memcmp(failover->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
|
||||
return;
|
||||
for (i = 0; i < num; i++) {
|
||||
struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
|
||||
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], views[i]);
|
||||
hw_views[i] = fo_view->hw;
|
||||
}
|
||||
for (i = num; i < failover->num_fragment_sampler_views; i++)
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], NULL);
|
||||
failover->dirty |= FO_NEW_SAMPLER_VIEW;
|
||||
failover->num_fragment_sampler_views = num;
|
||||
failover->hw->set_fragment_sampler_views(failover->hw, num, hw_views);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
failover_set_vertex_sampler_views(struct pipe_context *pipe,
|
||||
unsigned num,
|
||||
struct pipe_sampler_view **views)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
struct pipe_sampler_view *hw_views[PIPE_MAX_VERTEX_SAMPLERS];
|
||||
uint i;
|
||||
|
||||
assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
|
||||
|
||||
/* Check for no-op */
|
||||
if (num == failover->num_vertex_sampler_views &&
|
||||
!memcmp(failover->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
|
||||
return;
|
||||
}
|
||||
for (i = 0; i < num; i++) {
|
||||
struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
|
||||
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], views[i]);
|
||||
hw_views[i] = fo_view->hw;
|
||||
}
|
||||
for (i = num; i < failover->num_vertex_sampler_views; i++)
|
||||
pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], NULL);
|
||||
failover->dirty |= FO_NEW_SAMPLER_VIEW;
|
||||
failover->num_vertex_sampler_views = num;
|
||||
failover->hw->set_vertex_sampler_views(failover->hw, num, hw_views);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
failover_set_viewport_state( struct pipe_context *pipe,
|
||||
const struct pipe_viewport_state *viewport )
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
failover->viewport = *viewport;
|
||||
failover->dirty |= FO_NEW_VIEWPORT;
|
||||
failover->sw->set_viewport_state( failover->sw, viewport );
|
||||
failover->hw->set_viewport_state( failover->hw, viewport );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
failover_set_vertex_buffers(struct pipe_context *pipe,
|
||||
unsigned count,
|
||||
const struct pipe_vertex_buffer *vertex_buffers)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
util_copy_vertex_buffers(failover->vertex_buffers,
|
||||
&failover->num_vertex_buffers,
|
||||
vertex_buffers, count);
|
||||
failover->dirty |= FO_NEW_VERTEX_BUFFER;
|
||||
failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
|
||||
failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
failover_set_index_buffer(struct pipe_context *pipe,
|
||||
const struct pipe_index_buffer *ib)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
if (ib)
|
||||
memcpy(&failover->index_buffer, ib, sizeof(failover->index_buffer));
|
||||
else
|
||||
memset(&failover->index_buffer, 0, sizeof(failover->index_buffer));
|
||||
|
||||
failover->dirty |= FO_NEW_INDEX_BUFFER;
|
||||
failover->sw->set_index_buffer( failover->sw, ib );
|
||||
failover->hw->set_index_buffer( failover->hw, ib );
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
failover_set_constant_buffer(struct pipe_context *pipe,
|
||||
uint shader, uint index,
|
||||
struct pipe_resource *res)
|
||||
{
|
||||
struct failover_context *failover = failover_context(pipe);
|
||||
|
||||
assert(shader < PIPE_SHADER_TYPES);
|
||||
assert(index == 0);
|
||||
|
||||
failover->sw->set_constant_buffer(failover->sw, shader, index, res);
|
||||
failover->hw->set_constant_buffer(failover->hw, shader, index, res);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
failover_init_state_functions( struct failover_context *failover )
|
||||
{
|
||||
failover->pipe.create_blend_state = failover_create_blend_state;
|
||||
failover->pipe.bind_blend_state = failover_bind_blend_state;
|
||||
failover->pipe.delete_blend_state = failover_delete_blend_state;
|
||||
failover->pipe.create_sampler_state = failover_create_sampler_state;
|
||||
failover->pipe.bind_fragment_sampler_states = failover_bind_fragment_sampler_states;
|
||||
failover->pipe.bind_vertex_sampler_states = failover_bind_vertex_sampler_states;
|
||||
failover->pipe.delete_sampler_state = failover_delete_sampler_state;
|
||||
failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
|
||||
failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
|
||||
failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
|
||||
failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
|
||||
failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
|
||||
failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
|
||||
failover->pipe.create_fs_state = failover_create_fs_state;
|
||||
failover->pipe.bind_fs_state = failover_bind_fs_state;
|
||||
failover->pipe.delete_fs_state = failover_delete_fs_state;
|
||||
failover->pipe.create_vs_state = failover_create_vs_state;
|
||||
failover->pipe.bind_vs_state = failover_bind_vs_state;
|
||||
failover->pipe.delete_vs_state = failover_delete_vs_state;
|
||||
failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
|
||||
failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
|
||||
failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
|
||||
|
||||
failover->pipe.set_blend_color = failover_set_blend_color;
|
||||
failover->pipe.set_stencil_ref = failover_set_stencil_ref;
|
||||
failover->pipe.set_clip_state = failover_set_clip_state;
|
||||
failover->pipe.set_sample_mask = failover_set_sample_mask;
|
||||
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
|
||||
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
|
||||
failover->pipe.set_scissor_state = failover_set_scissor_state;
|
||||
failover->pipe.set_fragment_sampler_views = failover_set_fragment_sampler_views;
|
||||
failover->pipe.set_vertex_sampler_views = failover_set_vertex_sampler_views;
|
||||
failover->pipe.set_viewport_state = failover_set_viewport_state;
|
||||
failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
|
||||
failover->pipe.set_index_buffer = failover_set_index_buffer;
|
||||
failover->pipe.set_constant_buffer = failover_set_constant_buffer;
|
||||
failover->pipe.create_sampler_view = failover_create_sampler_view;
|
||||
failover->pipe.sampler_view_destroy = failover_sampler_view_destroy;
|
||||
failover->pipe.redefine_user_buffer = u_default_redefine_user_buffer;
|
||||
}
|
@@ -1,144 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#include "fo_context.h"
|
||||
|
||||
/* This looks like a lot of work at the moment - we're keeping a
|
||||
* duplicate copy of the state up-to-date.
|
||||
*
|
||||
* This can change in two ways:
|
||||
* - With constant state objects we would only need to save a pointer,
|
||||
* not the whole object.
|
||||
* - By adding a callback in the state tracker to re-emit state. The
|
||||
* state tracker knows the current state already and can re-emit it
|
||||
* without additional complexity.
|
||||
*
|
||||
* This works as a proof-of-concept, but a final version will have
|
||||
* lower overheads.
|
||||
*/
|
||||
|
||||
|
||||
/* Bring the software pipe uptodate with current state.
|
||||
*
|
||||
* With constant state objects we would probably just send all state
|
||||
* to both rasterizers all the time???
|
||||
*/
|
||||
void
|
||||
failover_state_emit( struct failover_context *failover )
|
||||
{
|
||||
if (failover->dirty & FO_NEW_BLEND)
|
||||
failover->sw->bind_blend_state( failover->sw,
|
||||
failover->blend->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_BLEND_COLOR)
|
||||
failover->sw->set_blend_color( failover->sw, &failover->blend_color );
|
||||
|
||||
if (failover->dirty & FO_NEW_CLIP)
|
||||
failover->sw->set_clip_state( failover->sw, &failover->clip );
|
||||
|
||||
if (failover->dirty & FO_NEW_SAMPLE_MASK)
|
||||
failover->sw->set_sample_mask( failover->sw, failover->sample_mask );
|
||||
|
||||
if (failover->dirty & FO_NEW_DEPTH_STENCIL)
|
||||
failover->sw->bind_depth_stencil_alpha_state( failover->sw,
|
||||
failover->depth_stencil->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_STENCIL_REF)
|
||||
failover->sw->set_stencil_ref( failover->sw, &failover->stencil_ref );
|
||||
|
||||
if (failover->dirty & FO_NEW_FRAMEBUFFER)
|
||||
failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
|
||||
|
||||
if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
|
||||
failover->sw->bind_fs_state( failover->sw,
|
||||
failover->fragment_shader->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_VERTEX_SHADER)
|
||||
failover->sw->bind_vs_state( failover->sw,
|
||||
failover->vertex_shader->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_VERTEX_ELEMENT)
|
||||
failover->sw->bind_vertex_elements_state( failover->sw,
|
||||
failover->vertex_elements->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_STIPPLE)
|
||||
failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
|
||||
|
||||
if (failover->dirty & FO_NEW_RASTERIZER)
|
||||
failover->sw->bind_rasterizer_state( failover->sw,
|
||||
failover->rasterizer->sw_state );
|
||||
|
||||
if (failover->dirty & FO_NEW_SCISSOR)
|
||||
failover->sw->set_scissor_state( failover->sw, &failover->scissor );
|
||||
|
||||
if (failover->dirty & FO_NEW_VIEWPORT)
|
||||
failover->sw->set_viewport_state( failover->sw, &failover->viewport );
|
||||
|
||||
if (failover->dirty & FO_NEW_SAMPLER) {
|
||||
failover->sw->bind_fragment_sampler_states( failover->sw, failover->num_samplers,
|
||||
failover->sw_sampler_state );
|
||||
failover->sw->bind_vertex_sampler_states(failover->sw,
|
||||
failover->num_vertex_samplers,
|
||||
failover->sw_vertex_sampler_state);
|
||||
}
|
||||
|
||||
if (failover->dirty & FO_NEW_SAMPLER_VIEW) {
|
||||
struct pipe_sampler_view *fragment_views[PIPE_MAX_SAMPLERS];
|
||||
struct pipe_sampler_view *vertex_views[PIPE_MAX_VERTEX_SAMPLERS];
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < failover->num_fragment_sampler_views; i++) {
|
||||
fragment_views[i] = failover->fragment_sampler_views[i]->sw;
|
||||
}
|
||||
failover->sw->set_fragment_sampler_views(failover->sw,
|
||||
failover->num_fragment_sampler_views,
|
||||
fragment_views);
|
||||
|
||||
for (i = 0; i < failover->num_vertex_sampler_views; i++) {
|
||||
vertex_views[i] = failover->vertex_sampler_views[i]->sw;
|
||||
}
|
||||
failover->sw->set_vertex_sampler_views(failover->sw,
|
||||
failover->num_vertex_sampler_views,
|
||||
vertex_views);
|
||||
}
|
||||
|
||||
if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
|
||||
failover->sw->set_vertex_buffers( failover->sw,
|
||||
failover->num_vertex_buffers,
|
||||
failover->vertex_buffers );
|
||||
}
|
||||
|
||||
if (failover->dirty & FO_NEW_INDEX_BUFFER) {
|
||||
failover->sw->set_index_buffer( failover->sw,
|
||||
&failover->index_buffer );
|
||||
}
|
||||
|
||||
failover->dirty = 0;
|
||||
}
|
@@ -1,48 +0,0 @@
|
||||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef FO_WINSYS_H
|
||||
#define FO_WINSYS_H
|
||||
|
||||
|
||||
/* This is the interface that failover requires any window system
|
||||
* hosting it to implement. This is the only include file in failover
|
||||
* which is public.
|
||||
*/
|
||||
|
||||
|
||||
struct pipe_context;
|
||||
struct failover_context;
|
||||
|
||||
|
||||
struct pipe_context *failover_create( struct pipe_context *hw,
|
||||
struct pipe_context *sw );
|
||||
|
||||
|
||||
void failover_fail_over( struct failover_context *failover );
|
||||
|
||||
#endif /* FO_WINSYS_H */
|
@@ -88,7 +88,6 @@ set_feedback_vertex_format(struct gl_context *ctx)
|
||||
* to implement glRasterPos.
|
||||
* This is very much like the normal draw_vbo() function above.
|
||||
* Look at code refactoring some day.
|
||||
* Might move this into the failover module some day.
|
||||
*/
|
||||
void
|
||||
st_feedback_draw_vbo(struct gl_context *ctx,
|
||||
|
Reference in New Issue
Block a user