glsl2: Replace the GLSL compiler with the glsl2 project.

This commit is contained in:
Eric Anholt
2010-06-21 11:29:15 -07:00
parent 3d6012303c
commit 0a1b54df7a
8 changed files with 157 additions and 36 deletions

View File

@@ -462,6 +462,8 @@ xxlib|xdri|xosmesa)
;;
esac
PKG_CHECK_MODULES([TALLOC], [talloc])
dnl
dnl Driver specific build directories
dnl
@@ -852,7 +854,7 @@ if test "$mesa_driver" = dri; then
[AC_MSG_ERROR([Expat required for DRI.])])
# put all the necessary libs together
DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS"
DRI_LIB_DEPS="$SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm -lpthread $DLOPEN_LIBS $TALLOC_LIBS"
fi
AC_SUBST([DRI_DIRS])
AC_SUBST([EXPAT_INCLUDES])

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@@ -1,15 +1,129 @@
# src/glsl/Makefile
#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
SUBDIRS = pp cl apps
LIBNAME = glsl
default install clean:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE) $@) || exit 1; \
fi \
done
C_SOURCES = \
glcpp/glcpp.c \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
glcpp/pp.c \
glcpp/xtalloc.c
CXX_SOURCES = \
ast_expr.cpp \
ast_function.cpp \
ast_to_hir.cpp \
ast_type.cpp \
builtin_function.cpp \
glsl_lexer.cpp \
glsl_parser.cpp \
glsl_parser_extras.cpp \
glsl_types.cpp \
hir_field_selection.cpp \
ir_basic_block.cpp \
ir_clone.cpp \
ir_constant_expression.cpp \
ir_constant_folding.cpp \
ir_constant_variable.cpp \
ir_copy_propagation.cpp \
ir.cpp \
ir_dead_code.cpp \
ir_dead_code_local.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \
ir_function.cpp \
ir_function_inlining.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
ir_if_simplification.cpp \
ir_print_visitor.cpp \
ir_reader.cpp \
ir_swizzle_swizzle.cpp \
ir_validate.cpp \
ir_variable.cpp \
ir_vec_index_to_swizzle.cpp \
linker.cpp \
s_expression.cpp
LIBS = \
$(TOP)/src/glsl/libglsl.a \
$(shell pkg-config --libs talloc)
APPS = glsl_compiler
GLSL2_C_SOURCES = \
../mesa/shader/hash_table.c \
../mesa/shader/symbol_table.c
GLSL2_CXX_SOURCES = \
main.cpp
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
### Basic defines ###
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
INCLUDES = \
-I. \
-I../mesa \
-I../mapi \
-I../mesa/shader \
$(LIBRARY_INCLUDES)
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS)
lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
depend: $(CXX_SOURCES) $(GLSL2_CXX_SOURCES) $(GLSL2_C_SOURCES)
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $@ 2> /dev/null
# Remove .o and backup files
clean:
rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
-rm -f $(APPS)
# Dummy target
install:
@echo -n ""
##### RULES #####
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.lpp
flex --never-interactive --outfile="$@" $<
glsl_parser.cpp: glsl_parser.ypp
bison -v -o "$@" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
flex --never-interactive --outfile="$@" $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_function.cpp: builtins/*/*
./builtins/tools/generate_builtins.pl > builtin_function.cpp
-include depend

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@@ -32,7 +32,7 @@ glsl_LDFLAGS = @LDFLAGS@ $(talloc_LIBS)
glsl_SOURCES = \
main.cpp \
builtin_types.h \
symbol_table.c hash_table.c glsl_types.cpp \
glsl_types.cpp \
glsl_parser.ypp glsl_lexer.lpp glsl_parser_extras.cpp \
ast_expr.cpp ast_to_hir.cpp ast_function.cpp ast_type.cpp \
ir.cpp hir_field_selection.cpp builtin_function.cpp \
@@ -62,11 +62,7 @@ glsl_SOURCES = \
ir_to_mesa.h \
ir_validate.cpp \
ir_vec_index_to_swizzle.cpp \
linker.cpp \
mesa/shader/prog_instruction.c \
mesa/shader/prog_instruction.h \
mesa/shader/prog_print.c \
mesa/shader/prog_print.h
linker.cpp
BUILT_SOURCES = glsl_parser.h glsl_parser.cpp glsl_lexer.cpp
CLEANFILES = $(BUILT_SOURCES)

View File

@@ -35,16 +35,24 @@ MESA_GALLIUM_OBJECTS := $(addprefix $(MESA_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
MESA_INCLUDES := $(INCLUDE_DIRS)
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
MESA_INCLUDES := -I$(TOP)/src/glsl $(MESA_INCLUDES)
define mesa-cc-c
@mkdir -p $(dir $@)
$(CC) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CFLAGS)
endef
define mesa-cxx-c
@mkdir -p $(dir $@)
$(CXX) -c -o $@ $< $($(1)_CPPFLAGS) $($(1)_INCLUDES) $(CXXFLAGS)
endef
$(MESA_OBJ_DIR)/%.o: %.c
$(call mesa-cc-c,MESA)
$(MESA_OBJ_DIR)/%.o: %.cpp
$(call mesa-cxx-c,MESA)
$(MESA_OBJ_DIR)/%.o: %.S
$(call mesa-cc-c,MESA)
@@ -63,7 +71,7 @@ $(ES2_OBJ_DIR)/%.o: %.S
# Default: build dependencies, then asm_subdirs, GLSL built-in lib,
# then convenience libs (.a) and finally the device drivers:
default: $(DEPENDS) asm_subdirs glsl_builtin \
default: $(DEPENDS) asm_subdirs \
$(MESA_LIBS) $(ES1_LIBS) $(ES2_LIBS) driver_subdirs
main/api_exec_es1.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py main/APIspec.py
@@ -113,12 +121,6 @@ asm_subdirs:
fi
######################################################################
# GLSL built-in library
glsl_builtin:
(cd shader/slang/library && $(MAKE)) || exit 1 ;
######################################################################
# Dependency generation
@@ -234,7 +236,6 @@ clean: clean-es1 clean-es2
-rm -f depend depend.bak libmesa.a libmesagallium.a
-rm -f drivers/*/*.o
-rm -f *.pc
-rm -f shader/slang/library/*_gc.h
-@cd drivers/dri && $(MAKE) clean
-@cd drivers/x11 && $(MAKE) clean
-@cd drivers/osmesa && $(MAKE) clean

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@@ -54,9 +54,9 @@ lib: symlinks subdirs depend
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) Makefile \
$(TOP)/src/mesa/drivers/dri/Makefile.template $(TOP)/src/mesa/drivers/dri/common/dri_test.o
$(MKLIB) -o $@.tmp -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \
$(MKLIB) -o $@.tmp -noprefix -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
$(OBJECTS) $(MESA_MODULES) $(EXTRA_MODULES) $(DRI_LIB_DEPS)
$(CC) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
$(CXX) $(CFLAGS) -o $@.test $(TOP)/src/mesa/drivers/dri/common/dri_test.o $@.tmp $(DRI_LIB_DEPS)
@rm -f $@.test
mv -f $@.tmp $@

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@@ -36,6 +36,7 @@
#include "glsl_types.h"
extern "C" {
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
#include "shader/prog_print.h"
}

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@@ -44,8 +44,6 @@
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
#include "shader/uniforms.h"
#include "shader/slang/slang_compile.h"
#include "shader/slang/slang_link.h"
/**
@@ -1100,7 +1098,7 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
/* this call will set the sh->CompileStatus field to indicate if
* compilation was successful.
*/
(void) _slang_compile(ctx, sh);
_mesa_glsl_compile_shader(ctx, sh);
}
@@ -1126,7 +1124,7 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
_slang_link(ctx, program, shProg);
_mesa_glsl_link_shader(ctx, shProg);
/* debug code */
if (0) {

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@@ -250,6 +250,9 @@ SHADER_SOURCES = \
shader/shader_api.c \
shader/uniforms.c
SHADER_CXX_SOURCES = \
shader/ir_to_mesa.cpp
SLANG_SOURCES = \
shader/slang/slang_builtin.c \
shader/slang/slang_codegen.c \
@@ -324,8 +327,10 @@ MESA_SOURCES = \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
$(ASM_C_SOURCES) \
$(SLANG_SOURCES)
$(ASM_C_SOURCES)
MESA_CXX_SOURCES = \
$(SHADER_CXX_SOURCES)
# Sources for building Gallium drivers
MESA_GALLIUM_SOURCES = \
@@ -335,12 +340,15 @@ MESA_GALLIUM_SOURCES = \
$(STATETRACKER_SOURCES) \
$(SHADER_SOURCES) \
ppc/common_ppc.c \
x86/common_x86.c \
$(SLANG_SOURCES)
x86/common_x86.c
MESA_GALLIUM_CXX_SOURCES = \
$(SHADER_CXX_SOURCES)
# All the core C sources, for dependency checking
ALL_SOURCES = \
$(MESA_SOURCES) \
$(MESA_CXX_SOURCES) \
$(MESA_ASM_SOURCES) \
$(STATETRACKER_SOURCES)
@@ -349,10 +357,12 @@ ALL_SOURCES = \
MESA_OBJECTS = \
$(MESA_SOURCES:.c=.o) \
$(MESA_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
MESA_GALLIUM_OBJECTS = \
$(MESA_GALLIUM_SOURCES:.c=.o) \
$(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
@@ -362,8 +372,7 @@ COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
### Other archives/libraries
GLSL_LIBS = \
$(TOP)/src/glsl/pp/libglslpp.a \
$(TOP)/src/glsl/cl/libglslcl.a
$(TOP)/src/glsl/libglsl.a
### Include directories