nir: Report progress from nir_lower_system_values().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Kenneth Graunke
2015-09-17 13:00:58 -07:00
parent dc18b9357b
commit 0a1adaf11d
2 changed files with 19 additions and 10 deletions

View File

@@ -1835,7 +1835,7 @@ void nir_lower_phis_to_scalar(nir_shader *shader);
void nir_lower_samplers(nir_shader *shader, void nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program); const struct gl_shader_program *shader_program);
void nir_lower_system_values(nir_shader *shader); bool nir_lower_system_values(nir_shader *shader);
typedef struct nir_lower_tex_options { typedef struct nir_lower_tex_options {
/** /**

View File

@@ -28,15 +28,15 @@
#include "nir.h" #include "nir.h"
#include "main/mtypes.h" #include "main/mtypes.h"
static void static bool
convert_instr(nir_intrinsic_instr *instr) convert_instr(nir_intrinsic_instr *instr)
{ {
if (instr->intrinsic != nir_intrinsic_load_var) if (instr->intrinsic != nir_intrinsic_load_var)
return; return false;
nir_variable *var = instr->variables[0]->var; nir_variable *var = instr->variables[0]->var;
if (var->data.mode != nir_var_system_value) if (var->data.mode != nir_var_system_value)
return; return false;
void *mem_ctx = ralloc_parent(instr); void *mem_ctx = ralloc_parent(instr);
@@ -54,36 +54,45 @@ convert_instr(nir_intrinsic_instr *instr)
nir_instr_insert_before(&instr->instr, &new_instr->instr); nir_instr_insert_before(&instr->instr, &new_instr->instr);
nir_instr_remove(&instr->instr); nir_instr_remove(&instr->instr);
return true;
} }
static bool static bool
convert_block(nir_block *block, void *state) convert_block(nir_block *block, void *state)
{ {
(void) state; bool *progress = state;
nir_foreach_instr_safe(block, instr) { nir_foreach_instr_safe(block, instr) {
if (instr->type == nir_instr_type_intrinsic) if (instr->type == nir_instr_type_intrinsic)
convert_instr(nir_instr_as_intrinsic(instr)); *progress = convert_instr(nir_instr_as_intrinsic(instr)) || *progress;
} }
return true; return true;
} }
static void static bool
convert_impl(nir_function_impl *impl) convert_impl(nir_function_impl *impl)
{ {
nir_foreach_block(impl, convert_block, NULL); bool progress;
nir_foreach_block(impl, convert_block, &progress);
nir_metadata_preserve(impl, nir_metadata_block_index | nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance); nir_metadata_dominance);
return progress;
} }
void bool
nir_lower_system_values(nir_shader *shader) nir_lower_system_values(nir_shader *shader)
{ {
bool progress = false;
nir_foreach_overload(shader, overload) { nir_foreach_overload(shader, overload) {
if (overload->impl) if (overload->impl)
convert_impl(overload->impl); progress = convert_impl(overload->impl) || progress;
} }
exec_list_make_empty(&shader->system_values); exec_list_make_empty(&shader->system_values);
return progress;
} }