program_resource: add subroutine support (v3.1)

This fleshes out the ARB_program_query support for the
APIs that ARB_shader_subroutine introduces, leaving
some TODOs for later addition.

v2: reworked for lots of the ARB_program_interface_query
entry points and tests
v3: use common function to test for subroutine support
v3.1: add tess, fix missing breaks

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2015-04-20 10:27:58 +10:00
parent 60266863d8
commit 0a18f16015
2 changed files with 179 additions and 22 deletions

View File

@@ -61,6 +61,7 @@ DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
void GLAPIENTRY
_mesa_BindAttribLocation(GLhandleARB program, GLuint index,
@@ -497,6 +498,20 @@ _mesa_program_resource_name(struct gl_program_resource *res)
return RESOURCE_VAR(res)->name;
case GL_UNIFORM:
return RESOURCE_UNI(res)->name;
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
return RESOURCE_SUB(res)->name;
default:
assert(!"support for resource type not implemented");
}
@@ -515,7 +530,19 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->data.max_array_access;
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
return RESOURCE_UNI(res)->array_elements;
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
case GL_ATOMIC_COUNTER_BUFFER:
case GL_UNIFORM_BLOCK:
return 0;
@@ -571,6 +598,18 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
case GL_TRANSFORM_FEEDBACK_VARYING:
case GL_UNIFORM_BLOCK:
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
if (strncmp(rname, name, baselen) == 0) {
/* Basename match, check if array or struct. */
if (name[baselen] == '\0' ||
@@ -651,6 +690,18 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
case GL_VERTEX_SUBROUTINE:
case GL_GEOMETRY_SUBROUTINE:
case GL_FRAGMENT_SUBROUTINE:
case GL_COMPUTE_SUBROUTINE:
case GL_TESS_CONTROL_SUBROUTINE:
case GL_TESS_EVALUATION_SUBROUTINE:
if (++idx == (int) index)
return res;
break;
@@ -740,6 +791,8 @@ program_resource_location(struct gl_shader_program *shProg,
{
unsigned index, offset;
int array_index = -1;
long offset_ret;
const GLchar *base_name_end;
if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
array_index = array_index_of_resource(res, name);
@@ -780,6 +833,14 @@ program_resource_location(struct gl_shader_program *shProg,
/* location in remap table + array element offset */
return RESOURCE_UNI(res)->remap_location + offset;
case GL_VERTEX_SUBROUTINE_UNIFORM:
case GL_GEOMETRY_SUBROUTINE_UNIFORM:
case GL_FRAGMENT_SUBROUTINE_UNIFORM:
case GL_COMPUTE_SUBROUTINE_UNIFORM:
case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
offset_ret = parse_program_resource_name(name, &base_name_end);
return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? offset_ret : 0);
default:
return -1;
}
@@ -1048,6 +1109,46 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
*val = RESOURCE_VAR(res)->data.index;
return 1;
case GL_NUM_COMPATIBLE_SUBROUTINES:
if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
goto invalid_operation;
*val = RESOURCE_UNI(res)->num_compatible_subroutines;
return 1;
case GL_COMPATIBLE_SUBROUTINES: {
const struct gl_uniform_storage *uni;
struct gl_shader *sh;
unsigned count, i;
int j;
if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
goto invalid_operation;
uni = RESOURCE_UNI(res);
sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
count = 0;
for (i = 0; i < sh->NumSubroutineFunctions; i++) {
struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
for (j = 0; j < fn->num_compat_types; j++) {
if (fn->types[j] == uni->type) {
val[count++] = i;
break;
}
}
}
return count;
}
/* GL_ARB_tessellation_shader */
case GL_IS_PER_PATCH:
switch (res->Type) {
case GL_PROGRAM_INPUT: