program_resource: add subroutine support (v3.1)
This fleshes out the ARB_program_query support for the APIs that ARB_shader_subroutine introduces, leaving some TODOs for later addition. v2: reworked for lots of the ARB_program_interface_query entry points and tests v3: use common function to test for subroutine support v3.1: add tess, fix missing breaks Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -61,6 +61,7 @@ DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
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DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
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DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
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DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_varying_info);
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DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
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void GLAPIENTRY
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_mesa_BindAttribLocation(GLhandleARB program, GLuint index,
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@@ -497,6 +498,20 @@ _mesa_program_resource_name(struct gl_program_resource *res)
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return RESOURCE_VAR(res)->name;
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case GL_UNIFORM:
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return RESOURCE_UNI(res)->name;
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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case GL_COMPUTE_SUBROUTINE_UNIFORM:
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case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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return RESOURCE_UNI(res)->name + MESA_SUBROUTINE_PREFIX_LEN;
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case GL_VERTEX_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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return RESOURCE_SUB(res)->name;
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default:
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assert(!"support for resource type not implemented");
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}
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@@ -515,7 +530,19 @@ _mesa_program_resource_array_size(struct gl_program_resource *res)
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case GL_PROGRAM_OUTPUT:
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return RESOURCE_VAR(res)->data.max_array_access;
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case GL_UNIFORM:
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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case GL_COMPUTE_SUBROUTINE_UNIFORM:
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case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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return RESOURCE_UNI(res)->array_elements;
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case GL_VERTEX_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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case GL_ATOMIC_COUNTER_BUFFER:
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case GL_UNIFORM_BLOCK:
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return 0;
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@@ -571,6 +598,18 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg,
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case GL_TRANSFORM_FEEDBACK_VARYING:
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case GL_UNIFORM_BLOCK:
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case GL_UNIFORM:
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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case GL_COMPUTE_SUBROUTINE_UNIFORM:
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case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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case GL_VERTEX_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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if (strncmp(rname, name, baselen) == 0) {
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/* Basename match, check if array or struct. */
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if (name[baselen] == '\0' ||
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@@ -651,6 +690,18 @@ _mesa_program_resource_find_index(struct gl_shader_program *shProg,
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_OUTPUT:
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case GL_UNIFORM:
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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case GL_COMPUTE_SUBROUTINE_UNIFORM:
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case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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case GL_VERTEX_SUBROUTINE:
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case GL_GEOMETRY_SUBROUTINE:
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case GL_FRAGMENT_SUBROUTINE:
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case GL_COMPUTE_SUBROUTINE:
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case GL_TESS_CONTROL_SUBROUTINE:
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case GL_TESS_EVALUATION_SUBROUTINE:
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if (++idx == (int) index)
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return res;
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break;
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@@ -740,6 +791,8 @@ program_resource_location(struct gl_shader_program *shProg,
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{
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unsigned index, offset;
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int array_index = -1;
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long offset_ret;
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const GLchar *base_name_end;
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if (res->Type == GL_PROGRAM_INPUT || res->Type == GL_PROGRAM_OUTPUT) {
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array_index = array_index_of_resource(res, name);
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@@ -780,6 +833,14 @@ program_resource_location(struct gl_shader_program *shProg,
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/* location in remap table + array element offset */
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return RESOURCE_UNI(res)->remap_location + offset;
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case GL_VERTEX_SUBROUTINE_UNIFORM:
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case GL_GEOMETRY_SUBROUTINE_UNIFORM:
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case GL_FRAGMENT_SUBROUTINE_UNIFORM:
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case GL_COMPUTE_SUBROUTINE_UNIFORM:
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case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
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case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
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offset_ret = parse_program_resource_name(name, &base_name_end);
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return RESOURCE_UNI(res)->remap_location + ((offset_ret != -1) ? offset_ret : 0);
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default:
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return -1;
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}
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@@ -1048,6 +1109,46 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
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goto invalid_operation;
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*val = RESOURCE_VAR(res)->data.index;
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return 1;
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case GL_NUM_COMPATIBLE_SUBROUTINES:
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if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
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res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
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res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
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res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
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res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
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res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
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goto invalid_operation;
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*val = RESOURCE_UNI(res)->num_compatible_subroutines;
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return 1;
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case GL_COMPATIBLE_SUBROUTINES: {
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const struct gl_uniform_storage *uni;
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struct gl_shader *sh;
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unsigned count, i;
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int j;
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if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
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res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
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res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
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res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
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res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
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res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
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goto invalid_operation;
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uni = RESOURCE_UNI(res);
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sh = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)];
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count = 0;
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for (i = 0; i < sh->NumSubroutineFunctions; i++) {
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struct gl_subroutine_function *fn = &sh->SubroutineFunctions[i];
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for (j = 0; j < fn->num_compat_types; j++) {
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if (fn->types[j] == uni->type) {
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val[count++] = i;
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break;
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}
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}
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}
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return count;
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}
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/* GL_ARB_tessellation_shader */
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case GL_IS_PER_PATCH:
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switch (res->Type) {
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case GL_PROGRAM_INPUT:
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