v3d: Remove unused member of v3d_compile
It looks like gs_input_sizes was added when GS shaders were implemented but it was never used anywhere. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
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@@ -571,7 +571,6 @@ struct v3d_compile {
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int local_invocation_index_bits;
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uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
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uint8_t gs_input_sizes[V3D_MAX_GS_INPUTS];
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uint32_t vpm_output_size;
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/* Size in bytes of registers that have been spilled. This is how much
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