anv,i965: Lower away image derefs in the driver
Previously, the back-end compiler turn image access into magic uniform reads and there was a complex contract between back-end compiler and driver about setting up and filling out those params. As of this commit, both drivers now lower image_deref_load_param_intel intrinsics to load_uniform intrinsics controlled by the driver and lower the other image_deref_* intrinsics to image_* intrinsics which take an actual binding table index. There are still "magic" uniforms but they are now added and controlled entirely by the driver and that contract no longer spans components. This also has the side-effect of making most image use compile-time binding table indices. Previously, all image access pulled the binding table index from a uniform. Part of the reason for this was that the magic uniforms made it difficult to decouple binding table indices from the uniforms and, since they are indexed completely differently (especially in Vulkan), it was hard to pull them apart. Now that the driver is handling both, it's trivial to decouple the two and provide actual binding table indices. Shader-db results on Kaby Lake: total instructions in shared programs: 15166872 -> 15164293 (-0.02%) instructions in affected programs: 115834 -> 113255 (-2.23%) helped: 191 HURT: 0 total cycles in shared programs: 571311495 -> 571196465 (-0.02%) cycles in affected programs: 4757115 -> 4642085 (-2.42%) helped: 73 HURT: 67 total spills in shared programs: 10951 -> 10926 (-0.23%) spills in affected programs: 742 -> 717 (-3.37%) helped: 7 HURT: 0 total fills in shared programs: 22226 -> 22201 (-0.11%) fills in affected programs: 1146 -> 1121 (-2.18%) helped: 7 HURT: 0 Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -116,6 +116,8 @@ void brw_nir_lower_fs_outputs(nir_shader *nir);
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bool brw_nir_lower_image_load_store(nir_shader *nir,
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const struct gen_device_info *devinfo);
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void brw_nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin,
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nir_ssa_def *index);
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nir_shader *brw_postprocess_nir(nir_shader *nir,
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const struct brw_compiler *compiler,
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@@ -147,6 +149,9 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
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struct gl_program *prog,
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struct brw_stage_prog_data *stage_prog_data);
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void brw_nir_lower_glsl_images(nir_shader *shader,
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const struct gl_program *prog);
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void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
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nir_shader *nir,
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const struct brw_vs_prog_key *vs_key,
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