intel/fs: report max register pressure in shader stats
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21756>
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8dd960e056
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09cdb77a92
@@ -1353,12 +1353,14 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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struct brw_stage_prog_data *prog_data,
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const nir_shader *shader,
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unsigned dispatch_width,
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bool needs_register_pressure,
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bool debug_enabled)
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: backend_shader(compiler, log_data, mem_ctx, shader, prog_data,
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debug_enabled),
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key(key), gs_compile(NULL), prog_data(prog_data),
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live_analysis(this), regpressure_analysis(this),
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performance_analysis(this),
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needs_register_pressure(needs_register_pressure),
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dispatch_width(dispatch_width),
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bld(fs_builder(this, dispatch_width).at_end())
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{
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@@ -1370,6 +1372,7 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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struct brw_gs_compile *c,
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struct brw_gs_prog_data *prog_data,
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const nir_shader *shader,
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bool needs_register_pressure,
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bool debug_enabled)
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: backend_shader(compiler, log_data, mem_ctx, shader,
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&prog_data->base.base, debug_enabled),
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@@ -1377,6 +1380,7 @@ fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
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prog_data(&prog_data->base.base),
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live_analysis(this), regpressure_analysis(this),
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performance_analysis(this),
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needs_register_pressure(needs_register_pressure),
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dispatch_width(8),
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bld(fs_builder(this, dispatch_width).at_end())
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{
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@@ -1411,10 +1415,7 @@ fs_visitor::init()
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this->last_scratch = 0;
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this->push_constant_loc = NULL;
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this->shader_stats.scheduler_mode = NULL;
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this->shader_stats.promoted_constants = 0,
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this->shader_stats.spill_count = 0,
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this->shader_stats.fill_count = 0,
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memset(&this->shader_stats, 0, sizeof(this->shader_stats));
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this->grf_used = 0;
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this->spilled_any_registers = false;
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