intel/fs: report max register pressure in shader stats
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21756>
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@@ -2537,6 +2537,7 @@ fs_generator::generate_code(const cfg_t *cfg, int dispatch_width,
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stats->cycles = perf.latency;
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stats->spills = shader_stats.spill_count;
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stats->fills = shader_stats.fill_count;
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stats->max_live_registers = shader_stats.max_register_pressure;
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}
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return start_offset;
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