intel/fs: report max register pressure in shader stats
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21756>
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09cdb77a92
@@ -83,6 +83,7 @@ struct shader_stats {
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unsigned promoted_constants;
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unsigned spill_count;
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unsigned fill_count;
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unsigned max_register_pressure;
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};
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/** Register numbers for thread payload fields. */
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@@ -188,12 +189,14 @@ public:
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struct brw_stage_prog_data *prog_data,
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const nir_shader *shader,
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unsigned dispatch_width,
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bool needs_register_pressure,
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bool debug_enabled);
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fs_visitor(const struct brw_compiler *compiler, void *log_data,
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void *mem_ctx,
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struct brw_gs_compile *gs_compile,
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struct brw_gs_prog_data *prog_data,
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const nir_shader *shader,
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bool needs_register_pressure,
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bool debug_enabled);
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void init();
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~fs_visitor();
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@@ -220,6 +223,7 @@ public:
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bool run_mesh(bool allow_spilling);
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void optimize();
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void allocate_registers(bool allow_spilling);
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uint32_t compute_max_register_pressure();
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bool fixup_sends_duplicate_payload();
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void fixup_3src_null_dest();
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void emit_dummy_memory_fence_before_eot();
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@@ -526,6 +530,7 @@ public:
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unsigned grf_used;
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bool spilled_any_registers;
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bool needs_register_pressure;
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const unsigned dispatch_width; /**< 8, 16 or 32 */
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unsigned max_dispatch_width;
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