anv: move internal RT shaders to the internal cache
Those shaders are just like the blorp ones.
v2: Use a single internal cache for blorp/RT (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 7f1e82306c
("anv: Switch to the new common pipeline cache")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16741>
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@@ -1197,7 +1197,7 @@ struct anv_device {
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struct anv_state null_surface_state;
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struct vk_pipeline_cache * default_pipeline_cache;
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struct vk_pipeline_cache * blorp_cache;
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struct vk_pipeline_cache * internal_cache;
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struct blorp_context blorp;
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struct anv_state border_colors;
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@@ -1318,7 +1318,7 @@ anv_mocs(const struct anv_device *device,
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return isl_mocs(&device->isl_dev, usage, bo && bo->is_external);
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}
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bool anv_device_init_blorp(struct anv_device *device);
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void anv_device_init_blorp(struct anv_device *device);
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void anv_device_finish_blorp(struct anv_device *device);
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enum anv_bo_alloc_flags {
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