zink: don't remove psiz from linked shaders if the consumer reads it
it's valid for psiz to be piped through successive stages, so don't delete it unnecessarily cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23240>
This commit is contained in:

committed by
Marge Bot

parent
c81b78041e
commit
09678079c3
@@ -2684,7 +2684,7 @@ zink_compiler_assign_io(struct zink_screen *screen, nir_shader *producer, nir_sh
|
||||
if (consumer->info.stage != MESA_SHADER_FRAGMENT) {
|
||||
/* remove injected pointsize from all but the last vertex stage */
|
||||
nir_variable *var = nir_find_variable_with_location(producer, nir_var_shader_out, VARYING_SLOT_PSIZ);
|
||||
if (var && !var->data.explicit_location) {
|
||||
if (var && !var->data.explicit_location && !nir_find_variable_with_location(consumer, nir_var_shader_in, VARYING_SLOT_PSIZ)) {
|
||||
var->data.mode = nir_var_shader_temp;
|
||||
nir_fixup_deref_modes(producer);
|
||||
NIR_PASS_V(producer, nir_remove_dead_variables, nir_var_shader_temp, NULL);
|
||||
|
Reference in New Issue
Block a user