mesa: Rename gl_array_object::VBOonly to ::ARBsemantics
There are more differences between Apple and ARB than just requiring that all arrays be stored in VBOs. Additional uses will be added in following commits. Also, set the flag at Bind time instead of Gen time. The ARB_vao spec specifies that behavior. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -372,6 +372,14 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
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return;
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}
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/* The "Interactions with APPLE_vertex_array_object" section of the
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* GL_ARB_vertex_array_object spec says:
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*
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* "The first bind call, either BindVertexArray or
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* BindVertexArrayAPPLE, determines the semantic of the object."
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*/
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newObj->ARBsemantics = genRequired;
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save_array_object(ctx, newObj);
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}
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}
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@@ -468,8 +476,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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* \param vboOnly Will arrays have to reside in VBOs?
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*/
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static void
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gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
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GLboolean vboOnly)
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gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
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{
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GLuint first;
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GLint i;
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@@ -496,7 +503,6 @@ gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
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return;
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}
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obj->VBOonly = vboOnly;
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save_array_object(ctx, obj);
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arrays[i] = first + i;
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}
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@@ -511,7 +517,7 @@ void GLAPIENTRY
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_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
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{
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GET_CURRENT_CONTEXT(ctx);
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gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
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gen_vertex_arrays(ctx, n, arrays);
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}
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@@ -523,7 +529,7 @@ void GLAPIENTRY
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_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
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{
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GET_CURRENT_CONTEXT(ctx);
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gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
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gen_vertex_arrays(ctx, n, arrays);
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}
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