agx: Fix float copyprop of neg(neg) case
They should cancel each other. Fixes:
dEQP-GLES2.functional.shaders.random.basic_expression.combined.0
Fixes: 28801b4849
("agx: Add forward optimizing pass for fmov")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18380>
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9645e46a53
commit
095415cdf7
@@ -81,11 +81,12 @@ agx_is_fmov(agx_instr *def)
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static agx_index
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agx_compose_float_src(agx_index to, agx_index from)
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{
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if (to.abs)
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if (to.abs) {
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from.neg = false;
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from.abs = true;
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}
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from.abs |= to.abs;
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from.neg |= to.neg;
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from.neg ^= to.neg;
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return from;
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}
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