nir: move nir_shader_info to a common compiler header
This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -37,6 +37,7 @@
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#include "util/macros.h"
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#include "compiler/nir_types.h"
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#include "compiler/shader_enums.h"
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#include "compiler/shader_info.h"
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#include <stdio.h>
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#include "nir_opcodes.h"
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@@ -1783,101 +1784,6 @@ typedef struct nir_shader_compiler_options {
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bool use_interpolated_input_intrinsics;
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} nir_shader_compiler_options;
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typedef struct nir_shader_info {
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const char *name;
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/* Descriptive name provided by the client; may be NULL */
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const char *label;
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/* Number of textures used by this shader */
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unsigned num_textures;
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/* Number of uniform buffers used by this shader */
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unsigned num_ubos;
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/* Number of atomic buffers used by this shader */
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unsigned num_abos;
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/* Number of shader storage buffers used by this shader */
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unsigned num_ssbos;
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/* Number of images used by this shader */
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unsigned num_images;
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/* Which inputs are actually read */
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uint64_t inputs_read;
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/* Which inputs are actually read and are double */
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uint64_t double_inputs_read;
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/* Which outputs are actually written */
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uint64_t outputs_written;
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/* Which outputs are actually read */
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uint64_t outputs_read;
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/* Which system values are actually read */
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uint64_t system_values_read;
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/* Which patch inputs are actually read */
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uint32_t patch_inputs_read;
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/* Which patch outputs are actually written */
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uint32_t patch_outputs_written;
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/* Whether or not this shader ever uses textureGather() */
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bool uses_texture_gather;
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/* Whether or not this shader uses the gl_ClipDistance output */
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bool uses_clip_distance_out;
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/* Whether or not separate shader objects were used */
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bool separate_shader;
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/** Was this shader linked with any transform feedback varyings? */
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bool has_transform_feedback_varyings;
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union {
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struct {
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/** The number of vertices recieves per input primitive */
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unsigned vertices_in;
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/** The output primitive type (GL enum value) */
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unsigned output_primitive;
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/** The maximum number of vertices the geometry shader might write. */
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unsigned vertices_out;
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/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
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unsigned invocations;
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/** Whether or not this shader uses EndPrimitive */
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bool uses_end_primitive;
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/** Whether or not this shader uses non-zero streams */
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bool uses_streams;
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} gs;
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struct {
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bool uses_discard;
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/**
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* Whether any inputs are declared with the "sample" qualifier.
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*/
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bool uses_sample_qualifier;
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/**
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* Whether early fragment tests are enabled as defined by
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* ARB_shader_image_load_store.
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*/
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bool early_fragment_tests;
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/** gl_FragDepth layout for ARB_conservative_depth. */
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enum gl_frag_depth_layout depth_layout;
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} fs;
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struct {
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unsigned local_size[3];
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} cs;
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struct {
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/** The number of vertices in the TCS output patch. */
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unsigned vertices_out;
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} tcs;
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};
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} nir_shader_info;
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typedef struct nir_shader {
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/** list of uniforms (nir_variable) */
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struct exec_list uniforms;
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@@ -1899,7 +1805,7 @@ typedef struct nir_shader {
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const struct nir_shader_compiler_options *options;
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/** Various bits of compile-time information about a given shader */
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struct nir_shader_info info;
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struct shader_info info;
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/** list of global variables in the shader (nir_variable) */
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struct exec_list globals;
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131
src/compiler/shader_info.h
Normal file
131
src/compiler/shader_info.h
Normal file
@@ -0,0 +1,131 @@
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/*
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* Copyright © 2016 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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*/
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#ifndef SHADER_INFO_H
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#define SHADER_INFO_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct shader_info {
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const char *name;
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/* Descriptive name provided by the client; may be NULL */
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const char *label;
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/* Number of textures used by this shader */
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unsigned num_textures;
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/* Number of uniform buffers used by this shader */
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unsigned num_ubos;
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/* Number of atomic buffers used by this shader */
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unsigned num_abos;
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/* Number of shader storage buffers used by this shader */
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unsigned num_ssbos;
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/* Number of images used by this shader */
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unsigned num_images;
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/* Which inputs are actually read */
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uint64_t inputs_read;
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/* Which inputs are actually read and are double */
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uint64_t double_inputs_read;
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/* Which outputs are actually written */
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uint64_t outputs_written;
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/* Which outputs are actually read */
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uint64_t outputs_read;
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/* Which system values are actually read */
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uint64_t system_values_read;
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/* Which patch inputs are actually read */
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uint32_t patch_inputs_read;
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/* Which patch outputs are actually written */
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uint32_t patch_outputs_written;
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/* Whether or not this shader ever uses textureGather() */
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bool uses_texture_gather;
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/* Whether or not this shader uses the gl_ClipDistance output */
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bool uses_clip_distance_out;
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/* Whether or not separate shader objects were used */
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bool separate_shader;
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/** Was this shader linked with any transform feedback varyings? */
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bool has_transform_feedback_varyings;
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union {
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struct {
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/** The number of vertices recieves per input primitive */
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unsigned vertices_in;
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/** The output primitive type (GL enum value) */
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unsigned output_primitive;
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/** The maximum number of vertices the geometry shader might write. */
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unsigned vertices_out;
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/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
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unsigned invocations;
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/** Whether or not this shader uses EndPrimitive */
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bool uses_end_primitive;
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/** Whether or not this shader uses non-zero streams */
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bool uses_streams;
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} gs;
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struct {
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bool uses_discard;
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/**
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* Whether any inputs are declared with the "sample" qualifier.
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*/
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bool uses_sample_qualifier;
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/**
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* Whether early fragment tests are enabled as defined by
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* ARB_shader_image_load_store.
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*/
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bool early_fragment_tests;
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/** gl_FragDepth layout for ARB_conservative_depth. */
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enum gl_frag_depth_layout depth_layout;
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} fs;
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struct {
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unsigned local_size[3];
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} cs;
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struct {
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/** The number of vertices in the TCS output patch. */
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unsigned vertices_out;
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} tcs;
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};
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} shader_info;
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#ifdef __cplusplus
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}
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#endif
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#endif /* SHADER_INFO_H */
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@@ -96,7 +96,7 @@ add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode)
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}
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static bool
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remap_vs_attrs(nir_block *block, struct nir_shader_info *nir_info)
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remap_vs_attrs(nir_block *block, shader_info *nir_info)
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{
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nir_foreach_instr(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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