nir: move nir_shader_info to a common compiler header

This will allow use to stop copying values between structs and
will also simplify handling handling these values in the shader cache.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-13 10:46:11 +11:00
parent e40d32b3ec
commit 094fe3a959
3 changed files with 134 additions and 97 deletions

View File

@@ -37,6 +37,7 @@
#include "util/macros.h"
#include "compiler/nir_types.h"
#include "compiler/shader_enums.h"
#include "compiler/shader_info.h"
#include <stdio.h>
#include "nir_opcodes.h"
@@ -1783,101 +1784,6 @@ typedef struct nir_shader_compiler_options {
bool use_interpolated_input_intrinsics;
} nir_shader_compiler_options;
typedef struct nir_shader_info {
const char *name;
/* Descriptive name provided by the client; may be NULL */
const char *label;
/* Number of textures used by this shader */
unsigned num_textures;
/* Number of uniform buffers used by this shader */
unsigned num_ubos;
/* Number of atomic buffers used by this shader */
unsigned num_abos;
/* Number of shader storage buffers used by this shader */
unsigned num_ssbos;
/* Number of images used by this shader */
unsigned num_images;
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
uint64_t outputs_read;
/* Which system values are actually read */
uint64_t system_values_read;
/* Which patch inputs are actually read */
uint32_t patch_inputs_read;
/* Which patch outputs are actually written */
uint32_t patch_outputs_written;
/* Whether or not this shader ever uses textureGather() */
bool uses_texture_gather;
/* Whether or not this shader uses the gl_ClipDistance output */
bool uses_clip_distance_out;
/* Whether or not separate shader objects were used */
bool separate_shader;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
union {
struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;
/** The output primitive type (GL enum value) */
unsigned output_primitive;
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;
/** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
unsigned invocations;
/** Whether or not this shader uses EndPrimitive */
bool uses_end_primitive;
/** Whether or not this shader uses non-zero streams */
bool uses_streams;
} gs;
struct {
bool uses_discard;
/**
* Whether any inputs are declared with the "sample" qualifier.
*/
bool uses_sample_qualifier;
/**
* Whether early fragment tests are enabled as defined by
* ARB_shader_image_load_store.
*/
bool early_fragment_tests;
/** gl_FragDepth layout for ARB_conservative_depth. */
enum gl_frag_depth_layout depth_layout;
} fs;
struct {
unsigned local_size[3];
} cs;
struct {
/** The number of vertices in the TCS output patch. */
unsigned vertices_out;
} tcs;
};
} nir_shader_info;
typedef struct nir_shader {
/** list of uniforms (nir_variable) */
struct exec_list uniforms;
@@ -1899,7 +1805,7 @@ typedef struct nir_shader {
const struct nir_shader_compiler_options *options;
/** Various bits of compile-time information about a given shader */
struct nir_shader_info info;
struct shader_info info;
/** list of global variables in the shader (nir_variable) */
struct exec_list globals;