anv: device: calculate compute thread numbers using subslices numbers

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Lionel Landwerlin
2016-09-07 17:19:35 +01:00
parent 1f291369e4
commit 09394ee6cf
6 changed files with 74 additions and 18 deletions

View File

@@ -924,14 +924,15 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
if (size == 0) {
/* We own the lock. Allocate a buffer */
struct gen_device_info *devinfo = &device->info;
struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
uint32_t max_threads[] = {
[MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
[MESA_SHADER_TESS_CTRL] = devinfo->max_hs_threads,
[MESA_SHADER_TESS_EVAL] = devinfo->max_ds_threads,
[MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
[MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
[MESA_SHADER_COMPUTE] = devinfo->max_cs_threads,
[MESA_SHADER_VERTEX] = physical_device->max_vs_threads,
[MESA_SHADER_TESS_CTRL] = physical_device->max_hs_threads,
[MESA_SHADER_TESS_EVAL] = physical_device->max_ds_threads,
[MESA_SHADER_GEOMETRY] = physical_device->max_gs_threads,
[MESA_SHADER_FRAGMENT] = physical_device->max_wm_threads,
[MESA_SHADER_COMPUTE] = physical_device->max_cs_threads,
};
size = per_thread_scratch * max_threads[stage];

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@@ -136,6 +136,41 @@ anv_physical_device_init(struct anv_physical_device *device,
bool swizzled = anv_gem_get_bit6_swizzle(fd, I915_TILING_X);
device->max_vs_threads = device->info->max_vs_threads;
device->max_hs_threads = device->info->max_hs_threads;
device->max_ds_threads = device->info->max_ds_threads;
device->max_gs_threads = device->info->max_gs_threads;
device->max_wm_threads = device->info->max_wm_threads;
/* GENs prior to 8 do not support EU/Subslice info */
if (device->info->gen >= 8) {
device->subslice_total = anv_gem_get_param(fd, I915_PARAM_SUBSLICE_TOTAL);
device->eu_total = anv_gem_get_param(fd, I915_PARAM_EU_TOTAL);
/* Without this information, we cannot get the right Braswell
* brandstrings, and we have to use conservative numbers for GPGPU on
* many platforms, but otherwise, things will just work.
*/
if (device->subslice_total < 1 || device->eu_total < 1) {
fprintf(stderr, "WARNING: Kernel 4.1 required to properly"
" query GPU properties.\n");
}
} else if (device->info->gen == 7) {
device->subslice_total = 1 << (device->info->gt - 1);
}
if (device->info->is_cherryview &&
device->subslice_total > 0 && device->eu_total > 0) {
/* Logical CS threads = EUs per subslice * 7 threads per EU */
device->max_cs_threads = device->eu_total / device->subslice_total * 7;
/* Fuse configurations may give more threads than expected, never less. */
if (device->max_cs_threads < device->info->max_cs_threads)
device->max_cs_threads = device->info->max_cs_threads;
} else {
device->max_cs_threads = device->info->max_cs_threads;
}
close(fd);
brw_process_intel_debug_variable();
@@ -503,11 +538,11 @@ void anv_GetPhysicalDeviceProperties(
.maxFragmentCombinedOutputResources = 8,
.maxComputeSharedMemorySize = 32768,
.maxComputeWorkGroupCount = { 65535, 65535, 65535 },
.maxComputeWorkGroupInvocations = 16 * devinfo->max_cs_threads,
.maxComputeWorkGroupInvocations = 16 * pdevice->max_cs_threads,
.maxComputeWorkGroupSize = {
16 * devinfo->max_cs_threads,
16 * devinfo->max_cs_threads,
16 * devinfo->max_cs_threads,
16 * pdevice->max_cs_threads,
16 * pdevice->max_cs_threads,
16 * pdevice->max_cs_threads,
},
.subPixelPrecisionBits = 4 /* FIXME */,
.subTexelPrecisionBits = 4 /* FIXME */,

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@@ -570,6 +570,20 @@ struct anv_physical_device {
struct isl_device isl_dev;
int cmd_parser_version;
uint32_t eu_total;
uint32_t subslice_total;
/**
* Platform specific constants containing the maximum number of threads
* for each pipeline stage.
*/
uint32_t max_vs_threads;
uint32_t max_hs_threads;
uint32_t max_ds_threads;
uint32_t max_gs_threads;
uint32_t max_wm_threads;
uint32_t max_cs_threads;
struct anv_wsi_interface * wsi[VK_ICD_WSI_PLATFORM_MAX];
};

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@@ -45,6 +45,8 @@ genX(graphics_pipeline_create)(
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
@@ -123,7 +125,7 @@ genX(graphics_pipeline_create)(
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
vs.VertexURBEntryReadOffset = 0;
vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
vs.MaximumNumberofThreads = physical_device->max_vs_threads - 1;
vs.StatisticsEnable = true;
vs.VSFunctionEnable = true;
}
@@ -152,7 +154,7 @@ genX(graphics_pipeline_create)(
gs.DispatchGRFStartRegisterforURBData =
gs_prog_data->base.base.dispatch_grf_start_reg;
gs.MaximumNumberofThreads = device->info.max_gs_threads - 1;
gs.MaximumNumberofThreads = physical_device->max_gs_threads - 1;
/* This in the next dword on HSW. */
gs.ControlDataFormat = gs_prog_data->control_data_format;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
@@ -185,7 +187,7 @@ genX(graphics_pipeline_create)(
* don't at least set the maximum number of threads.
*/
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_PS), ps) {
ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
ps.MaximumNumberofThreads = physical_device->max_wm_threads - 1;
}
} else {
const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline);
@@ -207,7 +209,7 @@ genX(graphics_pipeline_create)(
.offset = 0,
};
ps.PerThreadScratchSpace = scratch_space(&wm_prog_data->base);
ps.MaximumNumberofThreads = device->info.max_wm_threads - 1;
ps.MaximumNumberofThreads = physical_device->max_wm_threads - 1;
ps.PushConstantEnable = wm_prog_data->base.nr_params > 0;
ps.AttributeEnable = wm_prog_data->num_varying_inputs > 0;
ps.oMaskPresenttoRenderTarget = wm_prog_data->uses_omask;

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@@ -55,6 +55,8 @@ genX(graphics_pipeline_create)(
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, pCreateInfo->renderPass);
struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
struct anv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
struct anv_pipeline *pipeline;
VkResult result;
@@ -142,7 +144,7 @@ genX(graphics_pipeline_create)(
gs.DispatchGRFStartRegisterForURBData =
gs_prog_data->base.base.dispatch_grf_start_reg;
gs.MaximumNumberofThreads = device->info.max_gs_threads / 2 - 1;
gs.MaximumNumberofThreads = physical_device->max_gs_threads / 2 - 1;
gs.ControlDataHeaderSize = gs_prog_data->control_data_header_size_hwords;
gs.DispatchMode = gs_prog_data->base.dispatch_mode;
gs.StatisticsEnable = true;
@@ -213,7 +215,7 @@ genX(graphics_pipeline_create)(
vs.VertexURBEntryReadLength = vs_prog_data->base.urb_read_length;
vs.VertexURBEntryReadOffset = 0;
vs.MaximumNumberofThreads = device->info.max_vs_threads - 1;
vs.MaximumNumberofThreads = physical_device->max_vs_threads - 1;
vs.StatisticsEnable = false;
vs.SIMD8DispatchEnable = pipeline->vs_simd8 != NO_KERNEL;
vs.VertexCacheDisable = false;

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@@ -35,6 +35,8 @@ genX(compute_pipeline_create)(
VkPipeline* pPipeline)
{
ANV_FROM_HANDLE(anv_device, device, _device);
struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
struct anv_pipeline *pipeline;
VkResult result;
@@ -115,7 +117,7 @@ genX(compute_pipeline_create)(
#else
vfe.GPGPUMode = true;
#endif
vfe.MaximumNumberofThreads = device->info.max_cs_threads - 1;
vfe.MaximumNumberofThreads = physical_device->max_cs_threads - 1;
vfe.NumberofURBEntries = GEN_GEN <= 7 ? 0 : 2;
vfe.ResetGatewayTimer = true;
#if GEN_GEN <= 8