Initial implementation of GL_MESA_program_debug - a vertex/fragment program
debugging extension.
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@@ -115,6 +115,7 @@ static const struct {
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{ OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
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{ OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) },
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{ OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
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{ OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
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{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
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{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
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{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
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@@ -151,7 +152,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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{
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ctx->Extensions.ARB_depth_texture = GL_TRUE;
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#if FEATURE_ARB_fragment_program
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/*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
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ctx->Extensions.ARB_fragment_program = GL_TRUE;
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#endif
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ctx->Extensions.ARB_imaging = GL_TRUE;
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ctx->Extensions.ARB_multitexture = GL_TRUE;
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@@ -193,6 +194,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
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ctx->Extensions.HP_occlusion_test = GL_TRUE;
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ctx->Extensions.MESA_pack_invert = GL_TRUE;
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#if FEATURE_MESA_program_debug
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ctx->Extensions.MESA_program_debug = GL_TRUE;
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#endif
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ctx->Extensions.MESA_resize_buffers = GL_TRUE;
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ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
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ctx->Extensions.NV_blend_square = GL_TRUE;
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