progs/glsl: set generic vertex attribute values

This commit is contained in:
Brian Paul
2009-08-13 16:02:24 -06:00
parent 62d1132160
commit 08ecd863ee

View File

@@ -133,7 +133,20 @@ SquareVertex(GLfloat s, GLfloat t, GLfloat size)
{
GLfloat x = -size + s * 2.0 * size;
GLfloat y = -size + t * 2.0 * size;
glTexCoord2f(s, t);
GLuint i;
glMultiTexCoord2f(GL_TEXTURE0, s, t);
glMultiTexCoord2f(GL_TEXTURE1, s, t);
glMultiTexCoord2f(GL_TEXTURE2, s, t);
glMultiTexCoord2f(GL_TEXTURE3, s, t);
/* assign (s,t) to the generic attributes */
for (i = 0; i < NumAttribs; i++) {
if (Attribs[i].location >= 0) {
glVertexAttrib2f(Attribs[i].location, s, t);
}
}
glVertex2f(x, y);
}
@@ -148,7 +161,7 @@ Square(GLfloat size)
glNormal3f(0, 0, 1);
glVertexAttrib3f(tangentAttrib, 1, 0, 0);
glBegin(GL_POLYGON);
#if 0
#if 1
SquareVertex(0, 0, size);
SquareVertex(1, 0, size);
SquareVertex(1, 1, size);