progs/glsl: set generic vertex attribute values
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@@ -133,7 +133,20 @@ SquareVertex(GLfloat s, GLfloat t, GLfloat size)
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{
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GLfloat x = -size + s * 2.0 * size;
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GLfloat y = -size + t * 2.0 * size;
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glTexCoord2f(s, t);
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GLuint i;
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glMultiTexCoord2f(GL_TEXTURE0, s, t);
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glMultiTexCoord2f(GL_TEXTURE1, s, t);
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glMultiTexCoord2f(GL_TEXTURE2, s, t);
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glMultiTexCoord2f(GL_TEXTURE3, s, t);
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/* assign (s,t) to the generic attributes */
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for (i = 0; i < NumAttribs; i++) {
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if (Attribs[i].location >= 0) {
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glVertexAttrib2f(Attribs[i].location, s, t);
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}
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}
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glVertex2f(x, y);
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}
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@@ -148,7 +161,7 @@ Square(GLfloat size)
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glNormal3f(0, 0, 1);
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glVertexAttrib3f(tangentAttrib, 1, 0, 0);
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glBegin(GL_POLYGON);
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#if 0
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#if 1
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SquareVertex(0, 0, size);
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SquareVertex(1, 0, size);
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SquareVertex(1, 1, size);
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