radv: rename radv_pipeline_stage to radv_shader_stage
It's more generic and it will fit shader object just well. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24313>
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@@ -264,8 +264,8 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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}
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void
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radv_pipeline_stage_init(const VkPipelineShaderStageCreateInfo *sinfo, struct radv_pipeline_stage *out_stage,
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gl_shader_stage stage)
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radv_shader_stage_init(const VkPipelineShaderStageCreateInfo *sinfo, struct radv_shader_stage *out_stage,
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gl_shader_stage stage)
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{
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const VkShaderModuleCreateInfo *minfo = vk_find_struct_const(sinfo->pNext, SHADER_MODULE_CREATE_INFO);
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const VkPipelineShaderStageModuleIdentifierCreateInfoEXT *iinfo =
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@@ -503,7 +503,7 @@ non_uniform_access_callback(const nir_src *src, void *_)
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void
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radv_postprocess_nir(struct radv_device *device, const struct radv_pipeline_layout *pipeline_layout,
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const struct radv_pipeline_key *pipeline_key, struct radv_pipeline_stage *stage)
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const struct radv_pipeline_key *pipeline_key, struct radv_shader_stage *stage)
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{
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enum amd_gfx_level gfx_level = device->physical_device->rad_info.gfx_level;
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bool progress;
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