i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height.

Now that we handle flipping and other gl_FragCoord transformations
via a uniform, these key fields have no users.

This patch actually eliminates the associated recompiles.  The Tomb
Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable
number.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke
2016-05-17 03:40:11 -07:00
parent dac10e8a13
commit 08bc74e694
3 changed files with 0 additions and 50 deletions

View File

@@ -272,10 +272,6 @@ populate_wm_prog_key(const struct brw_device_info *devinfo,
/* XXX Vulkan doesn't appear to specify */ /* XXX Vulkan doesn't appear to specify */
key->clamp_fragment_color = false; key->clamp_fragment_color = false;
/* Vulkan always specifies upper-left coordinates */
key->drawable_height = 0;
key->render_to_fbo = false;
if (extra && extra->color_attachment_count >= 0) { if (extra && extra->color_attachment_count >= 0) {
key->nr_color_regions = extra->color_attachment_count; key->nr_color_regions = extra->color_attachment_count;
} else { } else {

View File

@@ -244,7 +244,6 @@ struct brw_wm_prog_key {
bool flat_shade:1; bool flat_shade:1;
unsigned nr_color_regions:5; unsigned nr_color_regions:5;
bool replicate_alpha:1; bool replicate_alpha:1;
bool render_to_fbo:1;
bool clamp_fragment_color:1; bool clamp_fragment_color:1;
bool persample_interp:1; bool persample_interp:1;
bool multisample_fbo:1; bool multisample_fbo:1;

View File

@@ -257,16 +257,12 @@ brw_wm_debug_recompile(struct brw_context *brw,
old_key->nr_color_regions, key->nr_color_regions); old_key->nr_color_regions, key->nr_color_regions);
found |= key_debug(brw, "MRT alpha test or alpha-to-coverage", found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
old_key->replicate_alpha, key->replicate_alpha); old_key->replicate_alpha, key->replicate_alpha);
found |= key_debug(brw, "rendering to FBO",
old_key->render_to_fbo, key->render_to_fbo);
found |= key_debug(brw, "fragment color clamping", found |= key_debug(brw, "fragment color clamping",
old_key->clamp_fragment_color, key->clamp_fragment_color); old_key->clamp_fragment_color, key->clamp_fragment_color);
found |= key_debug(brw, "multisampled FBO", found |= key_debug(brw, "multisampled FBO",
old_key->multisample_fbo, key->multisample_fbo); old_key->multisample_fbo, key->multisample_fbo);
found |= key_debug(brw, "line smoothing", found |= key_debug(brw, "line smoothing",
old_key->line_aa, key->line_aa); old_key->line_aa, key->line_aa);
found |= key_debug(brw, "renderbuffer height",
old_key->drawable_height, key->drawable_height);
found |= key_debug(brw, "input slots valid", found |= key_debug(brw, "input slots valid",
old_key->input_slots_valid, key->input_slots_valid); old_key->input_slots_valid, key->input_slots_valid);
found |= key_debug(brw, "mrt alpha test function", found |= key_debug(brw, "mrt alpha test function",
@@ -410,7 +406,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
const struct gl_program *prog = (struct gl_program *) brw->fragment_program; const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
GLuint lookup = 0; GLuint lookup = 0;
GLuint line_aa; GLuint line_aa;
bool program_uses_dfdy = fp->program.UsesDFdy;
memset(key, 0, sizeof(*key)); memset(key, 0, sizeof(*key));
@@ -487,36 +482,6 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
brw_populate_sampler_prog_key_data(ctx, prog, brw->wm.base.sampler_count, brw_populate_sampler_prog_key_data(ctx, prog, brw->wm.base.sampler_count,
&key->tex); &key->tex);
/* _NEW_BUFFERS */
/*
* Include the draw buffer origin and height so that we can calculate
* fragment position values relative to the bottom left of the drawable,
* from the incoming screen origin relative position we get as part of our
* payload.
*
* This is only needed for the WM_WPOSXY opcode when the fragment program
* uses the gl_FragCoord input.
*
* We could avoid recompiling by including this as a constant referenced by
* our program, but if we were to do that it would also be nice to handle
* getting that constant updated at batchbuffer submit time (when we
* hold the lock and know where the buffer really is) rather than at emit
* time when we don't hold the lock and are just guessing. We could also
* just avoid using this as key data if the program doesn't use
* fragment.position.
*
* For DRI2 the origin_x/y will always be (0,0) but we still need the
* drawable height in order to invert the Y axis.
*/
if (fp->program.Base.InputsRead & VARYING_BIT_POS) {
key->drawable_height = _mesa_geometric_height(ctx->DrawBuffer);
}
if ((fp->program.Base.InputsRead & VARYING_BIT_POS) ||
program_uses_dfdy || prog->nir->info.uses_interp_var_at_offset) {
key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
}
/* _NEW_BUFFERS */ /* _NEW_BUFFERS */
key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers; key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
@@ -595,7 +560,6 @@ brw_fs_precompile(struct gl_context *ctx,
struct gl_fragment_program *fp = (struct gl_fragment_program *) prog; struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
struct brw_fragment_program *bfp = brw_fragment_program(fp); struct brw_fragment_program *bfp = brw_fragment_program(fp);
bool program_uses_dfdy = fp->UsesDFdy;
memset(&key, 0, sizeof(key)); memset(&key, 0, sizeof(key));
@@ -617,19 +581,10 @@ brw_fs_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base); brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
if (fp->Base.InputsRead & VARYING_BIT_POS) {
key.drawable_height = ctx->DrawBuffer->Height;
}
key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten & key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) | ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK))); BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) ||
key.nr_color_regions > 1;
}
key.program_string_id = bfp->id; key.program_string_id = bfp->id;
uint32_t old_prog_offset = brw->wm.base.prog_offset; uint32_t old_prog_offset = brw->wm.base.prog_offset;