anv: Handle patch primitives.

v2: Use anv_pipeline_has_stage rather than tess_info != NULL.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Kenneth Graunke
2016-09-25 15:29:16 -07:00
parent 5297267a1c
commit 08b5713068

View File

@@ -219,7 +219,6 @@ static const uint32_t vk_to_gen_primitive_type[] = {
[VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
[VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
/* [VK_PRIMITIVE_TOPOLOGY_PATCH_LIST] = _3DPRIM_PATCHLIST_1 */
};
static void
@@ -1099,8 +1098,14 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
const VkPipelineInputAssemblyStateCreateInfo *ia_info =
pCreateInfo->pInputAssemblyState;
const VkPipelineTessellationStateCreateInfo *tess_info =
pCreateInfo->pTessellationState;
pipeline->primitive_restart = ia_info->primitiveRestartEnable;
pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
if (anv_pipeline_has_stage(pipeline, MESA_SHADER_TESS_EVAL))
pipeline->topology = _3DPRIM_PATCHLIST(tess_info->patchControlPoints);
else
pipeline->topology = vk_to_gen_primitive_type[ia_info->topology];
return VK_SUCCESS;