vulkan,radv: Remove vk_shader_module_clone

The helper used ralloc which is unusual for vulkan objects, did not
handle allocation failures properly and was only useful for RADV.

Reviewed-by: Tatsuyuki Ishi <ishitatsuyuki@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19700>
This commit is contained in:
Konstantin Seurer
2022-11-12 18:48:22 +01:00
committed by Marge Bot
parent 902ec1fe0e
commit 08b194fb46
3 changed files with 12 additions and 22 deletions

View File

@@ -142,7 +142,18 @@ radv_rt_pipeline_library_create(VkDevice _device, VkPipelineCache _cache,
PIPELINE_SHADER_STAGE_MODULE_IDENTIFIER_CREATE_INFO_EXT);
if (module) {
struct vk_shader_module *new_module = vk_shader_module_clone(NULL, module);
struct vk_shader_module *new_module =
ralloc_size(NULL, sizeof(struct vk_shader_module) + module->size);
if (!new_module)
goto fail;
vk_object_base_init(&device->vk, &new_module->base, VK_OBJECT_TYPE_SHADER_MODULE);
new_module->nir = NULL;
memcpy(new_module->sha1, module->sha1, sizeof(module->sha1));
new_module->size = module->size;
memcpy(new_module->data, module->data, module->size);
pipeline->stages[i].module = vk_shader_module_to_handle(new_module);
pipeline->stages[i].pNext = NULL;
} else {

View File

@@ -135,21 +135,3 @@ vk_shader_module_to_nir(struct vk_device *device,
spirv_options, nir_options,
mem_ctx, nir_out);
}
struct vk_shader_module *
vk_shader_module_clone(void *mem_ctx, const struct vk_shader_module *src)
{
struct vk_shader_module *dst =
ralloc_size(mem_ctx, sizeof(struct vk_shader_module) + src->size);
vk_object_base_init(src->base.device, &dst->base, VK_OBJECT_TYPE_SHADER_MODULE);
dst->nir = NULL;
memcpy(dst->sha1, src->sha1, sizeof(src->sha1));
dst->size = src->size;
memcpy(dst->data, src->data, src->size);
return dst;
}

View File

@@ -62,9 +62,6 @@ vk_shader_module_to_nir(struct vk_device *device,
const struct nir_shader_compiler_options *nir_options,
void *mem_ctx, struct nir_shader **nir_out);
struct vk_shader_module *vk_shader_module_clone(void *mem_ctx,
const struct vk_shader_module *src);
/* this should only be used for stack-allocated, temporary objects */
#define vk_shader_module_handle_from_nir(_nir) \
((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \