turnip: Emit HS/DS user consts as draw states

Just like VS/GS/FS.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5059>
This commit is contained in:
Brian Ho
2020-06-18 09:59:22 -04:00
committed by Marge Bot
parent 8cb226b258
commit 08aaa3d4c4
2 changed files with 11 additions and 1 deletions

View File

@@ -3162,6 +3162,10 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
if (cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) {
cmd->state.shader_const_ib[MESA_SHADER_VERTEX] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_VERTEX);
cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_TESS_CTRL);
cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_TESS_EVAL);
cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY] =
tu6_emit_consts(cmd, pipeline, descriptors_state, MESA_SHADER_GEOMETRY);
cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT] =
@@ -3238,6 +3242,8 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS, pipeline->ds.state_ib);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_BLEND, pipeline->blend.state_ib);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_VS_CONST, cmd->state.shader_const_ib[MESA_SHADER_VERTEX]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_HS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_GS_CONST, cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_FS_CONST, cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DESC_SETS, cmd->state.desc_sets_ib);
@@ -3258,7 +3264,7 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
*/
uint32_t draw_state_count =
has_tess +
((cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) ? 3 : 0) +
((cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) ? 5 : 0) +
((cmd->state.dirty & TU_CMD_DIRTY_DESCRIPTOR_SETS) ? 1 : 0) +
((cmd->state.dirty & TU_CMD_DIRTY_VERTEX_BUFFERS) ? 1 : 0) +
1; /* vs_params */
@@ -3271,6 +3277,8 @@ tu6_bind_draw_states(struct tu_cmd_buffer *cmd,
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_TESS, tess_consts);
if (cmd->state.dirty & TU_CMD_DIRTY_SHADER_CONSTS) {
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_VS_CONST, cmd->state.shader_const_ib[MESA_SHADER_VERTEX]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_HS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_CTRL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_DS_CONST, cmd->state.shader_const_ib[MESA_SHADER_TESS_EVAL]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_GS_CONST, cmd->state.shader_const_ib[MESA_SHADER_GEOMETRY]);
tu_cs_emit_sds_ib(cs, TU_DRAW_STATE_FS_CONST, cmd->state.shader_const_ib[MESA_SHADER_FRAGMENT]);
}

View File

@@ -435,6 +435,8 @@ enum tu_draw_state_group_id
TU_DRAW_STATE_DS,
TU_DRAW_STATE_BLEND,
TU_DRAW_STATE_VS_CONST,
TU_DRAW_STATE_HS_CONST,
TU_DRAW_STATE_DS_CONST,
TU_DRAW_STATE_GS_CONST,
TU_DRAW_STATE_FS_CONST,
TU_DRAW_STATE_DESC_SETS,