compiler: add fields for tes metadata to shader info
And copy the values from gl_tess_eval_program struct. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -121,6 +121,13 @@ typedef struct shader_info {
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/** The number of vertices in the TCS output patch. */
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unsigned vertices_out;
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} tcs;
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struct {
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uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
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uint32_t spacing; /* GL_EQUAL, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD */
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uint32_t vertex_order; /* GL_CW or GL_CCW */
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bool point_mode;
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} tes;
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};
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} shader_info;
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