lots of gl_*() to _mesa_*() namespace clean-up
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@@ -1,10 +1,10 @@
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/* $Id: m_clip_tmp.h,v 1.3 2001/01/13 05:48:25 keithw Exp $ */
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/* $Id: m_clip_tmp.h,v 1.4 2001/03/03 20:33:30 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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* Version: 3.5
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@@ -36,10 +36,10 @@
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* and an asm implementation needn't replicate that behaviour.
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*/
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static GLvector4f * _XFORMAPI TAG(cliptest_points4)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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{
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const GLuint stride = clip_vec->stride;
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const GLfloat *from = (GLfloat *)clip_vec->start;
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@@ -154,10 +154,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_np_points4)( GLvector4f *clip_vec,
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static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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{
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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@@ -187,10 +187,10 @@ static GLvector4f * _XFORMAPI TAG(cliptest_points3)( GLvector4f *clip_vec,
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static GLvector4f * _XFORMAPI TAG(cliptest_points2)( GLvector4f *clip_vec,
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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GLvector4f *proj_vec,
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GLubyte clipMask[],
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GLubyte *orMask,
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GLubyte *andMask )
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{
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const GLuint stride = clip_vec->stride;
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const GLuint count = clip_vec->count;
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