mesa: move/fix MAX_WIDTH/HEIGHT-related assertions
Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast. Reviewed-by: José Fonseca <jfonseca@vmware.com>
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@@ -712,20 +712,15 @@ check_context_limits(struct gl_context *ctx)
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assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
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assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
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assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
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assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
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/* make sure largest texture image is <= MAX_WIDTH in size */
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assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
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assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
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assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
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/* Texture level checks */
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/* Texture level checks */
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assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
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assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
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assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
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assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
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/* Max texture size should be <= max viewport size (render to texture) */
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/* Max texture size should be <= max viewport size (render to texture) */
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assert((1 << (MAX_TEXTURE_LEVELS - 1)) <= MAX_WIDTH);
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assert((1 << (ctx->Const.MaxTextureLevels - 1))
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<= ctx->Const.MaxViewportWidth);
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assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
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assert((1 << (ctx->Const.MaxTextureLevels - 1))
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assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
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<= ctx->Const.MaxViewportHeight);
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assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
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assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
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@@ -726,6 +726,14 @@ _swrast_CreateContext( struct gl_context *ctx )
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const GLuint maxThreads = 1;
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const GLuint maxThreads = 1;
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#endif
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#endif
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assert(ctx->Const.MaxViewportWidth <= MAX_WIDTH);
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assert(ctx->Const.MaxViewportHeight <= MAX_WIDTH);
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/* make sure largest texture image is <= MAX_WIDTH in size */
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assert((1 << (ctx->Const.MaxTextureLevels - 1)) <= MAX_WIDTH);
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assert((1 << (ctx->Const.MaxCubeTextureLevels - 1)) <= MAX_WIDTH);
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assert((1 << (ctx->Const.Max3DTextureLevels - 1)) <= MAX_WIDTH);
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if (SWRAST_DEBUG) {
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if (SWRAST_DEBUG) {
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_mesa_debug(ctx, "_swrast_CreateContext\n");
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_mesa_debug(ctx, "_swrast_CreateContext\n");
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}
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}
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